mvsgas Posted August 22, 2008 Posted August 22, 2008 I know the server reads that I can change fuel load but I figure I ask here since I do not know the proper place to ask. Can I put external wing tanks on the SU-25A as part of my load out? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
RvEYoda Posted August 22, 2008 Author Posted August 22, 2008 I know the server reads that I can change fuel load but I figure I ask here since I do not know the proper place to ask. Can I put external wing tanks on the SU-25A as part of my load out? Yes, fuel tanks are ok for su25, mig29 and F-15. Put on as many as you like ;) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
A.S Posted August 22, 2008 Posted August 22, 2008 Question - Answer Today i was asked, if it would be ok to add 2 more Aim-9 on empy Pylons of the F-15 (or for example change R-60 also to R-73 Migs). The answer is simple NO ! Reason: Besides, that we use only weapons from the 80s, these configurations have been made for good reasons. One is timeframe. Second is to enjoy the closing edge from BVR to WRV with all nessary tactics and adrenalin kicks combined with this. (what they have :smilewink:) Third we want to avoid spamming before merge, in order to give them a chance to enjoy good dogfights once in that situation. People have to be disziplined with loads and how and when they use what. You can change FUEL-load. (Fuel-Tanks or -amount) Further, weapons load in "Last Stand" Mission are changed relating to Night-time. A-10 have IR-Mavs and Su25 carry candle bombs with "fair conditions to use them. Things really come down to good coms, teamplay and -tactics. Sometimes "less is more". :smilewink: Have fun Gents [sIGPIC][/sIGPIC]
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 (edited) Avoiding spam and forcing missile conservation is really the key. .. It may result in an unrealistic payload 4+2, but in the same way the mig29 is limited to 2xR60+2xR73, while in real life avionics does not allow the mig29 to carry both types at the same time. They would more likely go with 2 R73, 2 R27 ;) Edited August 23, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvETito Posted August 23, 2008 Posted August 23, 2008 Well assuming that the MiG-29S (9-13S) is the only one that is able to carry underwing tanks (plus 6-7 of ex-german 9-12A's) this won't work, no to mention that it can only carry the PTB-1150's on the inner pylons, so- you take tanks, you forget about R-27 ;) Actualy, during the Cold war the typical payload for GAI task has been 2xR-27R and 2xR-73 plus PTB-1500 centerline tank. Still much better then now, when many MiG-29's are doing air policing for NATO- they carry only 2 or 4 R-73's or R-60MK's, no R-27R at all. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 (edited) Rgr, thanks Tito. Server engine update Now planning to introduce a dynamic spawn limit to plane types. (This is not the spawn time limiter that was discussed earlier in another forum, that idea has been scrapped, because it would make people not join at all :P) This new idea would work similar to battlefield style reinforcements. So we are wondering how much interest there is in this. The idea was originally by AS, all I added to it is the idea of reinforcements. The following is how it could work: Plane numbers in coalition screen remains as now: BLUE : 7 combat ready f15 RED : 8 combat ready mig29 and 2 su27 Then there is also another number, representing the total number of aircraft. This can be BLUE : Total 21 F15 RED : 24 Mig29 6 Su27. What does this mean? Ok let's imagine teams immediately got full and all took off at the same time. Now 3 F-15s are shot down, 4 migs shot down and 1 su27. The available aircraft (flying + in store) is now: BLUE : 18/21 F-15 RED : 20/24 Mig29 5/6 Su27. Now there are planes "missing", losses. For these I have a few different ideas, but two I think are the best: 1. each time there is a loss : there is a reinforcement request sent. This could be 15-30 minutes later, that team gets that plane back. Example : 3 eagles are shot down at the same time. eagle numbers drop to 18/21. Nothing happens for 20 minutes and reinforcements put the number is added +3. If another plane was shot down in the meantime then the result would be 20/21 (21-3-1+3) 1 is the more direct approach, requesting reinforcements at the same time each plane dies. Since the number is 18/21, above the 7 available in coalitions screen, players can in this case immediately pick new plane and start flying again. 2. The other idea is when a considerable number drop has been detected (Lets say eagles go to 14/21, then the reinforcement request is sent). Reinforcements (Just like "1") are only for the downed planes at that specific time, reinforcements will very RARELY bring the team up to actual full strength again. What happens if there are not enough planes? This indicates one side is very close to winning. Server provides continous updates on how many planes are available on each side. if for example only 6/21 eagles available. You join server, it will say "Hello new client, There are 6/21 eagles on blue and ....migs/su/etc...., then it says "0 out of 6 eagles are currently available or takeoff" (meaning someone else is flying them right now). If you join as eagle when its 0/6, you get 1 minute kick with a message why. UPDATE : If less than half of the coalitions screen planes are actually flyable Meaning something like mig29s down to 4/24 (8 available at coalitions screen), then that side is simply being overrun, and that side loses and mission rotates. (of course you can also still rotate mission by completing primary a2g objectives ;)) How does this sound? Edited August 23, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
goro Posted August 23, 2008 Posted August 23, 2008 (edited) I first time here. Strange, at this server as default: Su27 can carry 4x27r + 2x27T + 2xrx73 But F-15 can carry only 2xAim-9+ 4 aim-7.... Unbalanced sistem Su27 IR is most deadly. From ancient times, F-15 can carry 4xaim-9 as standart. http://www.airwar.ru/image/idop/fighter/f15c/f15c-1.gif http://www.airwar.ru/enc/fighter/f15c.html Ps Aim-9M On arms it is accepted in 1983. Edited August 23, 2008 by goro Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 I first time here. Strange, at this server as default: Su27 can carry 4x27r + 2x27T + 2xrx73 But F-15 can carry only 2xAim-9+ 4 aim-7.... Unbalanced sistem Su27 IR is most deadly. From ancient times, after all F-15 can carry 4xaim-9 as standart. http://www.airwar.ru/image/idop/fighter/f15c/f15c-1.gif http://www.airwar.ru/enc/fighter/f15c.html we already commented this and why we chose to, read two posts up pls. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
A.S Posted August 23, 2008 Posted August 23, 2008 I first time here. Strange, at this server as default: Su27 can carry 4x27r + 2x27T + 2xrx73 But F-15 can carry only 2xAim-9+ 4 aim-7.... Unbalanced sistem Su27 IR is most deadly. From ancient times, F-15 can carry 4xaim-9 as standart. http://www.airwar.ru/image/idop/fighter/f15c/f15c-1.gif http://www.airwar.ru/enc/fighter/f15c.html Ps Aim-9M On arms it is accepted in 1983. post #156 [sIGPIC][/sIGPIC]
goro Posted August 23, 2008 Posted August 23, 2008 Оhh... Sorry Thanks :) Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 No prob Goro, see you ingame, and look forward to the new addition to rotation rules, making a2a survival more important :) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
mvsgas Posted August 23, 2008 Posted August 23, 2008 What are the number for us A2G aircraft? We get shot down a lot, at least I do :( :D To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 (edited) What are the number for us A2G aircraft? We get shot down a lot, at least I do :( :D we will see. Everything will be specified in the objectives definitions file, so the program is not locked to a certain number. Means you can use it in any mission you make. I was thinking for bombers, maybe they can get four times the available aircraft in the coalitions screen. Maeaning you havee 20/20 BLUE A10 at the start. if it drops to 2/20 your side loses. If you drop to 15/20, reinforcements arrive after a specific time. (one mission maybe 30 min, another maybe 1 hr, another 15 min, etc, depends on mission) you can only have 1 group of reinforcements inbound for each plane type at any time. Edited August 23, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 (edited) Server Update Two new things coming very soon: 1. Timed bans. New system will kick teamkillers from server for lets say 5 minutes. (with appropriate chat msg ofc) 2. A2A mission rotation system : if you shoot down enough enemy aircraft ...their side should lose this mission. This causes the campaign front to move closer to enemy home base! This feature already existed on our server in HL for A2G, but now A2A will also count. The new A2A rotation system will soon go live, here is how will work. Coding is finished and early tests show all working properly :). In each mission, blue can for from the start for example have : 21 F15Cs, 15 A10s With available on coalitions screen : 7 F-15Cs, 5 A10s. When you establish a network connection to the server, you will get a message saying how many are alive. Be aware all alive aircraft may already be taken... If you join as an aircraft who is not "alive" you get 1 minute kick ;) When can this happen? Every time a plane is lost 1 is removed from the right plane type. Loss is : Shot down or disconnect/exiting mission without landing first (so its pretty strict). If you join and exit without doing anything, that will not cause a loss. And you cannot get extra losses for dieing and then exiting ;). A death is a death. You can only die once, then you must exit (server does not allow shift+enter respawn, you must go to coa screen and back in). This is done by server maintaining a real time list of what players are in, their planes, sides, etc. Same principle goes for red team, but the numbers are changed slightly. When F-15Cs drop to 14 of 21, BLUE calls for reinforcements! What this means is that you get a message ingame "Blue dropped to 14/21 F-15Cs" "Blue Calls for reinforcements, 7 F-15s ETA 30 min". We set this to 30 minutes for test for our first mission, but we can easily change that number later on. If you cannot make mission rotate before these 30 minutes, Blue get another 7 F-15Cs, and lets say you shot down another 8 in those 30 minutes, after the first reinforcements arrive, blue will then immediately call for reinforcements again! (same ETA, always 7, specified in mission obj. definitions file ) The A2A mission rotation will take place... When one team has significantly low numbers of one aircraft type. Example, if blue has only 3 F-15s alive out of 21(7 on coa screen) or Red only 4 Mig29 out of 24(8 on coa screen), or other plane types A10, Su25 with their own respective numbers, then the server will say "Team Blue/Red won....blablabla", and the mission will rotate appropriately with battle front moving accordingly!. Expect this update on server sometime within a few days! Edited August 23, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
goro Posted August 23, 2008 Posted August 23, 2008 Today A-10 escort,moving to win Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
RvEYoda Posted August 23, 2008 Author Posted August 23, 2008 Server first, Blue side captured Kirovskoye! Fronts have moved accordingly further east. Migs and Sukhois forced to take off from bases further back. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Mustang Posted August 23, 2008 Posted August 23, 2008 Totally amazing work =RvE= are doing here, it's the start of a new era of multiplayer for LockOn! :thumbup:
RvEYoda Posted August 24, 2008 Author Posted August 24, 2008 (edited) Autokick is up, and so is the A2A rotation software If you teamkill A2A, you get a 15 minute kick. If you teamkill A2G 3 times or more, you get 15 minute kick (to get kicked again you will need to A2G TK 3 more, and so on) Edited August 24, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
mvsgas Posted August 24, 2008 Posted August 24, 2008 Ah man, I was just in the server and all my air support left, I was alone in a SU-25 against two F-15 so I decided to abort and RTB. I landed and did not damage the aircraft but upon exit it still counted as a destroyed SU-25. That sucks, we can loose the war bi just people connecting and disconnecting. Well sorry for the waste of an aircraft. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
A.S Posted August 24, 2008 Posted August 24, 2008 destroyed in debrief or just exiting 1LOss (cuz this is normal but doesnt count as "wasting one aircraft", lockon just shows you one loss if respawn is off) [sIGPIC][/sIGPIC]
A.S Posted August 24, 2008 Posted August 24, 2008 (edited) Here again the Map concept. http://img411.imageshack.us/img411/1958/campaingbannerou5.jpg It starts from the middle situation (The Outbreak) and moves depending which side won more to the right or to the left. The Outbreak is mostly a battle for enemy airbases. The Inbound missions are more like a coordinated Pint-Point Strike. Last Stands are very much like a corridoor deep strike to target. The missions are made in such a way that fighters can be seperated from fighters on the battlefiels in teamplay. Or if no fighters are around Strikers have still good fun. A2G defenses are placed in such a way that they force but still allow dynamics for team-tacitics. Its hard but not impossible and with good preperation and briefing a nice challange for each side. Missions are bug-tested and also FPS optimized in each area. PS: Some guys cant read briefings and change payload on servers and get kicked but if next player joins these Jets they don´t show the right payload on weapons page anymore. Make sure you always select payload called "DONT CHANGE PAYLOAD OR KICK!!" You also can read the right weapons load in briefing text. Edited August 24, 2008 by A.S [sIGPIC][/sIGPIC]
RvEYoda Posted August 24, 2008 Author Posted August 24, 2008 (edited) The reason you were given a death is this mvsgas. When you land and exit lockon throws a crash event in between, so even if you land an undamaged aircraft, the lockon log shows Land Crash Exit in your name. To counter this we implemented sort of "free time". you must exit the game within 4 minutes after you land. Unfortunately in the log you left the game 11 minutes after you landed, so it will log as a death. There is not much that can be done about this unfortunately =/. UPDATE : I added this to the welcome message BUG: A bug has been found where the server likes to pring messages like "BLUE" or "RED" when people die or disconnect ;). This has been fixed and will no longer happen in the new version of the software, going online soon. Edited August 24, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvEYoda Posted August 24, 2008 Author Posted August 24, 2008 The answer for this would be pretty long, I suggest you can look further back in the thread. I would say, basic stats may pop up within 2 weeks. Advanced stats may pop up within 3 weeks. What advanced stats means you can see in earlier posts in the thread. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
zehir Posted August 24, 2008 Posted August 24, 2008 Thanks for quick reply. I got it already. There is no stats at the moment.
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