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Posted (edited)

so...whats up with the current gfx engine on DCS Black Shark?

obviously it is DX9...

i have read about the HDR mod for Lock on...

http://forums.eagle.ru/showthread.php?t=29752

 

i am just wondering if this will be implemented on the DCS Black Shark game...or any updated info about the gfx engine....

 

comments on multi monitor support would be nice..

i am about to get 3 monitors (2x 17" 4:3 and 1x 20" 16:10) and try to have a setup like the guy from left side limited...

(playing on a 46" up close gives me a headache...)

i hope DCS will work with SoftTH....

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

HDR: Not that i know of in DCS BS, will most likely be part of the new engine.

 

MultiMonitor: Supported i think, has been asked several times so you may want to search the froum.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!!

 

This sharpness is what LOMAC has captured better than any other flightsim, including the frequently acclaimed console games like Ace Combat etc.. Please don't stray from this promising path in future - by all means introduce HDR bloom for extremely bright light sources such as the sun, flares and explosions/fire at night. DON'T however make me squint at the screen to see any detail like I'm dangerously drunk, need glasses and have a huge sleep deficit. Because to me at least, only in that type of condition does the real world look like some of the HDR games out there!

 

Sorry about the rant.

  • Like 4
Posted
Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!!
I'd like to say same thing.
Posted
Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!!

 

This sharpness is what LOMAC has captured better than any other flightsim, including the frequently acclaimed console games like Ace Combat etc.. Please don't stray from this promising path in future - by all means introduce HDR bloom for extremely bright light sources such as the sun, flares and explosions/fire at night. DON'T however make me squint at the screen to see any detail like I'm dangerously drunk, need glasses and have a huge sleep deficit. Because to me at least, only in that type of condition does the real world look like some of the HDR games out there!

 

Sorry about the rant.

 

Absolutly right! That's the point! :thumbup:

[sIGPIC]http://forums.eagle.ru/signaturepics/sigpic34649_6.gif[/sIGPIC]

 

VKB Gunfighter MCG Pro Mk.II, VKB T-Rudder Pedals Mk.IV

Posted
Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!!

 

Rare sober thinking :thumbup:

Posted
Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!!

You mean like this? http://www.vgcats.com/comics/?strip_id=224 ;)

  • Like 2

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

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