FoxTwo Posted April 1, 2021 Posted April 1, 2021 I've noticed that if I designate a ground target with the JHMCS, if I don't sensor select down after targeting then the instant I turn my head to look at the HUD the target moves out into the extremes of the map (like 300+ miles away). If I sensor select down, my designated target sticks and I can look at the HUD freely. Is this normal or is this a bug?
Tholozor Posted April 2, 2021 Posted April 2, 2021 (edited) Reported issue, designations made with the HMD outside of a certain range have an issue calculating the slant range; makes it look like it's drifting. Edited April 2, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Swift. Posted April 2, 2021 Posted April 2, 2021 (edited) 11 hours ago, Tholozor said: Reported issue, designations made with the HMD outside of a certain range have an issue calculating the slant range; makes it look like it's drifting. He is talking about a different bug, one I reported also. When you designate a point with the helmet and then look through the HUD and slew the TDC even slightly, the TGT will jump to within the HUDS FOV Edited April 2, 2021 by Swiftwin9s 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
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