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Posted

while it would be realistic, especially with large kabooms, the problem with that is that craters do not appear in the same place for everyone, so to implement such a feature would require something akin to what they did with the clouds, but then we'd also have to have it where buildings each have to collapse in ways that appear realistic as well with sufficiently large explosions, and other effects. It would be a lot of work, very rewarding work, granted, but look how long they'd been chewing on the clouds for, and you'd get an idea for how long realistic ground and structure simulation would take.

Posted (edited)

+1 It's been requested in the past and it would also be great for craters but it would also be useful for creating flat areas for FOBs/FARPs (even custom airbases if we ever got the assets for it), as well as dug in positions.

 

Unfortunately though it's most likely pretty unfeasible and would certainly require a massive overhaul to the terrain system.

 

With MP it sounds like a desync issue which is largely network dependent, I don't think it would be too bad if craters just appeared underneath where ordnance appears to have landed.

 

As for buildings, I don't think there's a need for them to collapse realistically, they can collapse as they do now (but maybe collapse even further) and then just disappear, obviously depending on the size of the crater and the footprint of the building. It's not ideal, but IMO that's all that's necessary.

Edited by Northstar98

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

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