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High Digit SAMs - A community asset pack for DCS World


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  • 2 weeks later...
Posted (edited)

Does this Mod and SAM sites asset pack (same dev) play nice with the Currenthill Mods? Which RWR mod do I need to see them on rwr?!

Edited by navyjoker2000
Posted
1 hour ago, navyjoker2000 said:

Does this Mod and SAM sites asset pack (same dev) play nice with the Currenthill Mods? Which RWR mod do I need to see them on rwr?!

I believe Currenthill's RWR update includes HighDigitSAMs.

  • Like 2
Posted
On 3/25/2025 at 4:45 PM, rwbishUP said:

I can't get any control/fire infrastructure to control the, SA-17 BUK TEL. Is it not functioning right now?

Hi, you have to use the "SR" et the "CP" from SA-11 group, the SA-17 TEL (BUK-M1) is a updated version of the SA-11 TEL (BUK)

  • Thanks 1
Posted
10 hours ago, flag02004 said:

Hi, you have to use the "SR" et the "CP" from SA-11 group, the SA-17 TEL (BUK-M1) is a updated version of the SA-11 TEL (BUK)

Yeah, I tried that setup and the launchers will come to life and track the target for about 180 deg, then just returns to parked position.

 

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Posted
2 hours ago, rwbishUP said:

Yeah, I tried that setup and the launchers will come to life and track the target for about 180 deg, then just returns to parked position.

This behavior was observed previously on other assets packs and the reasons are the core changes done by ED. It requires assets maintenance by devs.. 

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HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted
On 3/28/2025 at 1:15 AM, rwbishUP said:

Yeah, I tried that setup and the launchers will come to life and track the target for about 180 deg, then just returns to parked position.

I don't have that kind of problems....tried a test mission yesterday with multiple bogey and different layers of SAMs including an SA-17 Site...all working as intended....and the last one to shoot at the last aircraft remaining was a SA-17 TEL....

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