Terzi Posted April 26, 2021 Posted April 26, 2021 (edited) Hello, It seems that long range rendering problem is gone with DCS 2.7. However, when I fire the AKG from ~80nm and wait for DL, it seems that the missile does not always fly to close proximity boresight of its intended target. Sometimes it really flies and faces the target, but most of the time it won't. If you ask, yes I enter correct coordinates and I know how to manage the AKG. But when the missile reaches about 11 nm from the target, it is very possible that the missile is facing 30-40 degrees off from the target bearing. How can you manage to follow the target when it is really off-boresight? Such offset is incorrectable from the DL screen because you don't have a view to it at all. Of course I don't expect the missile to pinpoint the target but when the screen shows me somewhere that I can never recognize, the missile becomes useless. The missile will fly to target whereabouts, but won't face the target most of the time, not horizontally, not vertically. Edited July 11, 2021 by uboats [CENTER] [/CENTER]
Mustang25 Posted April 26, 2021 Posted April 26, 2021 You should probably record a track because they’re gonna ask you for one
jppsx Posted May 22, 2021 Posted May 22, 2021 problem is not limited to coo mod and the problems seam to be worst wen using Hight or med altitude c802 akg fly above target .trk 1
Terzi Posted June 5, 2021 Author Posted June 5, 2021 On 5/22/2021 at 3:58 AM, jppsx said: problem is not limited to coo mod and the problems seam to be worst wen using Hight or med altitude c802 akg fly above target .trk 103.64 kB · 2 downloads Thanks for the track. I was lazy to generate one. When there is any obstacle it is a must to use high cruise mode. Long wait until 11nm. Then ups. There is nothing to track. Missile is flying to Mars. [CENTER] [/CENTER]
Nimbur Posted July 10, 2021 Posted July 10, 2021 (edited) the main problem is also the higher of the missile, it flew much lower back then before 2.7 ... now it flies 65 feet which is much too high for an anti ship missile thus it can always be identified and fought from a great distance. which makes them completely useless in 2.7 Edited July 10, 2021 by Nimbur 1
Recommended Posts