Mustang25 Posted May 5, 2021 Posted May 5, 2021 Cockpits take a long time to load for me since 2.7, usually 5+ minutes. This was not the case for me before the big update. It seems to be a multiplayer problem because all the instant action missions load the cockpit in a reasonable amount of time. Some extra notes: - I have tried deleting all my shaders and it makes no difference. - running a repair and disabling all mods has not had any effects either. - Only the first cockpit to load takes a long time. Loading another cockpit happens quickly BUT if DCS is restarted, the load time is long again.
Flappie Posted May 5, 2021 Posted May 5, 2021 Hi @Mustang25. Please reproduce the issue then attach your dcs.log file ( C:\Users\username\Saved Games\DCS...\Logs\dcs.log ). We'll try to see what's taking so long. ---
Mustang25 Posted May 5, 2021 Author Posted May 5, 2021 1 hour ago, Flappie said: Hi @Mustang25. Please reproduce the issue then attach your dcs.log file ( C:\Users\username\Saved Games\DCS...\Logs\dcs.log ). We'll try to see what's taking so long. Hey Flappie, Here's a copy of my log from an attempt to load into a multiplayer server. Thanks! dcs.log
Flappie Posted May 5, 2021 Posted May 5, 2021 Thanks. Here we go: Connecting to the MP server of your choice: 2021-05-05 20:32:32.926 INFO DCS: Screen: Client 2021-05-05 20:32:33.247 INFO NET: connected to server Terrain loaded in 7+2 seconds (that's good): 2021-05-05 20:32:42.234 INFO EDTERRAIN4: terrain time: 7.091489 s 2021-05-05 20:32:44.258 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 1.932021 s 2021-05-05 20:32:52.057 INFO NET: ready to start, waiting for sync Reaching slots page: 2021-05-05 20:34:05.620 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 Then you have 13 seconds of HELIOS errors. Always the same message: "...\DCS.openbeta\Scripts\DCS-BIOS\lib\CommonData.lua"]:20: attempt to perform arithmetic on upvalue 'ias' (a nil value)" As far as I know, the time to reach the slot page is "DCS: Screen: Client" time minor "Creating Resource 'Unicode' of type 1" time. Your time is 1 minute and 32 seconds. I don't think it's bad at all: mine is 1 minute and 27 seconds. ---
Mustang25 Posted May 20, 2021 Author Posted May 20, 2021 Hey Flappie, Don't know how I missed your reply but thanks for taking a look! I'm still having the same problem after the latest patch today. I made sure to try it with a clean repair and even deleted my config file. It's still the same problem with single player loading fine and multiplayer taking a good 5-10 minutes to load my cockpit. One thing I've noticed is that my metashaders2 folder never populates with any files. I don't know if that makes a difference or not. On 5/5/2021 at 2:48 PM, Flappie said: Thanks. Here we go: Connecting to the MP server of your choice: 2021-05-05 20:32:32.926 INFO DCS: Screen: Client 2021-05-05 20:32:33.247 INFO NET: connected to server Terrain loaded in 7+2 seconds (that's good): 2021-05-05 20:32:42.234 INFO EDTERRAIN4: terrain time: 7.091489 s 2021-05-05 20:32:44.258 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 1.932021 s 2021-05-05 20:32:52.057 INFO NET: ready to start, waiting for sync Reaching slots page: 2021-05-05 20:34:05.620 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 Then you have 13 seconds of HELIOS errors. Always the same message: "...\DCS.openbeta\Scripts\DCS-BIOS\lib\CommonData.lua"]:20: attempt to perform arithmetic on upvalue 'ias' (a nil value)" As far as I know, the time to reach the slot page is "DCS: Screen: Client" time minor "Creating Resource 'Unicode' of type 1" time. Your time is 1 minute and 32 seconds. I don't think it's bad at all: mine is 1 minute and 27 seconds.
Flappie Posted May 21, 2021 Posted May 21, 2021 Yes, the metashaders2 folder doesn't seem to populate anymore. Nothing to worry about. If you haven't already, you should add these folders as exceptions in your antivirus software: F:\DCS World OpenBeta\ C:\Users\username\Saved Games\DCS.openbeta\ ---
Wildhare Posted May 24, 2021 Posted May 24, 2021 Just to clarify Flappie you belive the LONG LONG load times is due to antivirus software taking is sweet time? Or at least start with that first. 306th TFS Home of the "WILDHARE's" :pilotfly::gun_sniper: A10,F-14, F-15, F16, F18, AV88, UH1,KA 50, Oculus Rift ,Hotas Warthog, Stable & Beta, VRK :: AMD Ryzen 7 2700 Eight Core 3.2 ghz, RAM- 32 GB, GeForce GTX 1070
Flappie Posted May 24, 2021 Posted May 24, 2021 (edited) Answer B/, "at least start with that first", yes. Because it happened to me with 2.5.6: I went from ~60 seconds to ~20 seconds to start DCS. I understand there is something new with 2.7, but we need to be sure your antivirus software don't add up to the loading time. Edited May 24, 2021 by Flappie ---
Mustang25 Posted May 24, 2021 Author Posted May 24, 2021 1 hour ago, Flappie said: Answer B/, "at least start with that first", yes. Because it happened to me with 2.5.6: I went from ~60 seconds to ~20 seconds to start DCS. I understand there is something new with 2.7, but we need to be sure your antivirus software don't add up to the loading time. Hey Flappie, I think my problem has been fixed. I updated my nvidia drivers today and the couple tests I've tried loading into a MP session have loaded my cockpit in under a minute compared to 5+ minutes before. If it pops up again I'll update this thread but for now the issue seems to be resolved. 1
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