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Map Integration


Tinkickef

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Crossposted from Ugra Syria.  Apologies but I figure the powers that be may watch this thread closer than Ugra's.

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I think a good way for ED and their partners to go would be to produce the technology to join the maps.

 

For instance, Ugra could do Iraq next and those who bought Syria and Iraq could fly seamlessly between the two.  Perhaps via a triggered buffer zone that starts loading the next map into RAM as you cross it.  That way you only have one map loaded at a time.  The buffer zone only needs to be maybe a couple of minutes flying time across.

 

Then add another module going south from the Syria map, through southern Isreal and onto Egypt or Jordan.

 

The map makers get their ongoing income stream and we get an ever expanding and super detailed world.

 

I don't think the scattergun approach is the best way.

 

In the same way, ED could finish the Marianas, then do the Philippines and onto Thailand / Vietnam and join those together.  Or do Vietnam as the next major and eagerly awaited one and then join them with the Philippines.

 

Maybe some would think the Philippines would not be a popular map, but I reckon most of those who had bought Vietnam would buy the Philippines just to join with the Marianas.  I know I would.

Add in a zero and betty module, countered by hellcat and TBD / SBD modules and you have the makings of an epic pacific campaign.

 

 

I think ED really needs to develop a standardised technology that allows maps to be joined.

 

Its a win win situation, but the map makers will need to commit to one area of the globe.

 

 

Other opinions are available....


Edited by Tinkickef
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6 minutes ago, Tinkickef said:

I think a good way for ED and their partners to go would be to produce the technology to join the maps.

 

For instance, Ugra could do Iraq next and those who bought Syria and Iraq could fly seamlessly between the two.  Perhaps via a triggered buffer zone that starts loading the next map into RAM as you cross it.  That way you only have one map loaded at a time.  The buffer zone only needs to be maybe a couple of minutes flying time across.

 

The map makers get their ongoing income stream and we get an ever expanding and super detailed world.

 

I don't think the scattergun approach is the best way.

 

In the same way, ED could finish the Marianas, then do the Philippines and onto Thailand / Vietnam and join those together.  Or do Vietnam as the next major and eagerly awaited one and then join them with the Philippines.

 

I think ED really needs to develop a standardised technology that allows maps to be joined.

 

Its a win win situation, but the map makers will need to commit to one area of the globe.

 

Other opinions are available....

 

Something that has been long requested before, and yes I would love to see it - especially if the end dream/goal is to have a world map. How I think it would work is we have a very basic mesh and textures (most likely just satellite photos) and have our current terrains overwrite certain areas - in exactly the same fashion as plenty of other flight simulators.

 

As for the technology - the main thing I'm interested in is transforming our current flat maps into ones that fit on a sphere - as maps get larger (such as for instance, bridging maps together) having them flat becomes less and less accurate and tbh it's already an issue with current maps.

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On 5/16/2021 at 2:15 AM, Northstar98 said:

As for the technology - the main thing I'm interested in is transforming our current flat maps into ones that fit on a sphere - as maps get larger (such as for instance, bridging maps together) having them flat becomes less and less accurate and tbh it's already an issue with current maps.

 

^this^

Most definitely!

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