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Posted

Have a look at this youtube link of a LOMAC player in an F-15 doing some evasive manouvres against missiles:

 

 

My questions:

 

1) How the heck does he know how to turn at the right time? The first time I watched this clip, I couldnt even see the missiles. How does he see them coming in from behind (if he wasnt in external view)

 

2) Is there a device in the F-15 cockpit that tracks incoming missiles accurately (shows range from your aircraft and time to impact)?

 

3) Is this technique difficult to master? Are there other missile evasion manouvres that dont require split second timing?

"I feel the need..."

Posted

2) Is there a device in the F-15 cockpit that tracks incoming missiles accurately (shows range from your aircraft and time to impact)?

 

I think: NO

If memory serves me correctly, in LOMAC, if you enable "Easy Radar" option, you may see the signal of incoming missiles on the TEWS screen



Posted

Ive been flying in "difficult" or "realistic" mode and I cant spot missiles or tell where they are unless I switch on those big red labels that float in the sky.

 

I cant see the inbound missiles on my TEWS or my VSD, but Im a complete newbie so maybe I just dont knwo what to look for?

 

I notice on my TEWS, that when a missile goes active it shows up as a diamond... but does this mean its been launched or just that its active?

 

How the heck do you know a missile is heading your way without using the newbie labels?

 

By the time you see them visually, its already too late, plus you cant get a visual on missiles launched from behind?

"I feel the need..."

Posted

Basically what he does is forcing the missile to pull Gs so he can see the vapor trails and then in last second he makes that "magic more pull" (LRRrrRR eMMMM huhuuuuu), combined with a nose down displacement jink or bank or roll, whatever....and that from pretty close range.

Still not easy though. especially night :megalol:

 

Usually you would try to bleed the missiles energy, and then go for LOS breaks...and such ...but well.......

[sIGPIC][/sIGPIC]

Posted

That sounds great, but how do you know how far away the missile is and when to time your "magic more pull"?

 

Is it purely a visual thing? Or can instruments help?

 

Also, how would you know where the missile is if its behind you?

"I feel the need..."

Posted

You may not be able to see the missile- but you should know where the bandit is. (and so- the approximate aspect of the missile)This should enable you to beam as the others described, thus bleeding energy from the missile, and increase your chances of defeating it. There is a point where there is almost no chance you will win this- called the NEZ or "no escape zone".

Posted

yes... but how do you know when the missile has been launched, and how do you know the precise moment to turn - as in how do you figure out how far away the missile is?

"I feel the need..."

Posted

You don't. You guess. You can either see it if you're close enough (smoke) or guess.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Sheesh... Im skeptical.

 

that guy in the video gets it right so many times in a row perfectly, thats very lucky if hes just guessing.

 

Ive tried guessing and I always get shot down

"I feel the need..."

Posted

Your guesswork and preventive maneuvering is just bad ;)

 

The guy in the video probably used labels or exploited well known issues with missiles in LOFC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

You are probably right about me being bad, Im quite new to this

 

I feel Im doing quite well in other areas of my flying, getting sorted with RWS into STT and TWS targeting in the F-15 and Ive been getting cornerspeed down and Im starting to get acceptable levels of control over the aircraft.

 

I just cant seem to figure out missiel evasion. If I set the computer enemy pilot on the hardest setting, I get cooked right away no matter what I do.

 

 

BY THE WAY - FREE TRACK ROCKS! I followed a tutorial on making your own set up and I was amazed when it actually worked! It takes flying to the next level... I saw an immediate improvement in the way I fly.

"I feel the need..."

Posted

When you are trying to evade a missile, remember that you're flying BFM against a terrorist glider. Same principles as BFM apply here. :)

 

Congrats on freetrack - as for enemy pilots, set up his plane with ONE missile. Then you can just worry about dodging one at the time.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Scotty a good way to learn at first is to use labels and watch the distance in miles when the bandit fires from and jink back and forth and putting bandit/missle on gimbal and learn how soon/long the missile takes to reach you. This can help for memory but it is best to fly without labels to learn evasion/notching etc. When you do/if you decide to fly online it will help alot. The thing about air to air is alot of understanding the envelope of radars/missiles and situational aspects. Just keep practicing and reading up on techniques and you will eventually get the hang of it and then the fun starts. Take care.

 

Go to flankertraining.com for videos and tips.

Posted

You guys are speaking in code...

 

what is BFM?

 

what do you mean by your UFO comment and noG/reduced G?

 

I dont get it... Ive only got my newbie language pack installed

"I feel the need..."

Posted
You guys are speaking in code...

what do you mean by your UFO comment and noG/reduced G?

 

UFO = Unidentified Flying Object ;). In flightsim we use that term to describe maneuvers that would be impossible in real life.

 

If you look at your game settings you'll see that you can set Gs to; no Gs, Reduced Gs or Realistic Gs. With it set to No G or reduced you can pull as many Gs as you like for as long as you like with out blacking out. This increases the UFO effect of impossible flight which allows you to evade missile after missile by exploiting the fact that LO missiles can be evaded with a magic high G pull on the stick at the right time.

 

And please don't ask what the most realistic G setting is lol becasue that's a whole other debate.. or can of worms.

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

Posted (edited)

 

what do you mean by your UFO comment and noG/reduced G?

 

He means that with labels on and no GLOC (Loss of conscientiousness from pulling too many Gs), you have unrealistic situational awareness and you don't have anything holding you back from turning your plane however you please. So, you aren't flying an F-15, you've "graduated" to an alien spaceship! :D

 

EDIT: Cosmo beat me to it, but I'm going to see if I can explain this without creating a ruckus. ;)

 

Reduced G...thats a whole 'nuther kettle of fish that has been discussed to death. It comes down to preference I think. The G model on full realism in LOMAC is great...except for the fact that many claim it models an average person not wearing a G suit and not doing any anti-G straining. In other words, your virtual pilot blacks out far sooner than what SHOULD be expected from a real fighter pilot accustomed to pulling Gs, wearing a G suit, straining, etc. etc. etc.

 

The other side of the argument is that with reduced Gs there's nothing to stop you from doing unrealistic things to avoid missiles. You can instantly pull 9 G+ over and over all day long and never black out. This is mostly a concern in multiplayer.

 

If you aren't playing on someone's server with their rules, then its up to you. You can do whatever you like. I like using full G sometimes, but it makes it almost impossible to sustain the Gs you experience at the cornering speed of some of these fighters, especially the F-15. Trying to keep 330 to 450 knots in a turn in the F-15 will cause blackout, if not the first time you do turn then for certain the second time. OTOH, it doesn't effect the Russian fighters as much because they are more at home at lower speeds where you aren't going to be pulling anything more than 5 Gs.

 

If you care about realism, like I do, you can find valid reasons why you should use both.

Edited by RedTiger
Posted (edited)

Hahaha! UFO!

 

ok then I wont ask what the most realistic setting for Gs is...

 

but I will ask what is the most commonly used setting amongst advanced pilots?

Edited by scottysonfire

"I feel the need..."

Posted

but I will ask what is the most commonly used setting amongst advanced pilots?

 

Most polls are pretty much equal in regards to Reduced G V Full Real.

 

Personally I use Full real but Online I'm fine with what ever the server is running. It doesnt bother either way whether it's Full or Reduced.

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

Posted

You may think that's funny, but in fact a lot of capilarries burst so you get bruised cheeks, hands, etc.

 

Do you think that in real life, fighter pilots who pull a lot of Gs and do a lot of straining often suffer from hemmoroids?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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