WelshZeCorgi Posted June 3, 2021 Share Posted June 3, 2021 (edited) Would be nice if ground AI could also use them like real assets, instead of just eyecandy. Or having to directly order them to use said prepared fortifications like modern barbed wire, trenches and foxholes. Or hey, even use craters that came from bomb and artillery impacts. Edited June 3, 2021 by WelshZeCorgi 2 Link to comment Share on other sites More sharing options...
Northstar98 Posted June 3, 2021 Share Posted June 3, 2021 +1 but it would require them be either pre-made into the map, or (even better) deformable terrain, the latter would require a major overhaul to the terrain engine. Though it would be good if we could get a major overhaul of static objects, including things like revetments, mounds, fences, walls and other barriers (such as gambions) as well as trees, rocks and bushes. 1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
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