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Recurring crash


Jarlerus
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Since the latest 2.7OB patch I've been getting these graphic glitches that freeze the game, and then gives me CTD.
Most often a couple of minutes after mission start. Mostly when I'm flying low, in multiplayer. No one other than me in my group experience these crashes.

I've done a slow repair, and deleted fxo/shaders. None helped.

Attached crash-log was from the latest freeze/CTD.
 

dcs.log-20210609-203507.zip

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Hi, you're having "DXGI_ERROR_DEVICE_REMOVED" crashes.

 

It is often caused by:

  • GPU, RAM or CPU overclocking or undervolting
  • an issue with your GPU driver
  • dust on the CPU
  • a faulty or too weak PSU

 

2021-06-09 20:33:26.688 INFO    EDTERRAINGRAPHICS41: 	 forestDistanceFactor = 1.000000
2021-06-09 20:33:26.688 INFO    EDTERRAINGRAPHICS41: 	 forestDetailsFactor = 0.666667
2021-06-09 20:33:40.866 INFO    DCS: Invalid pilotid, initiator pilotid: 0, target pilotid: 42
2021-06-09 20:35:04.639 WARNING LOG: 4 duplicate message(s) skipped.
2021-06-09 20:35:04.639 ERROR   SOUND: bufferEvent has timed out.
2021-06-09 20:35:05.063 WARNING LOG: 1 duplicate message(s) skipped.
2021-06-09 20:35:05.063 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-06-09 20:35:06.065 WARNING LOG: 135 duplicate message(s) skipped.
2021-06-09 20:35:06.065 ERROR   SOUND: invalid source_params(woLA-16777733:damage/touch): gain
2021-06-09 20:35:06.069 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-06-09 20:35:07.286 WARNING LOG: 144 duplicate message(s) skipped.
2021-06-09 20:35:07.286 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-06-09 20:35:07.286 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-06-09 20:35:07.286 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-06-09 20:35:07.286 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-06-09 20:35:07.296 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-06-09 20:35:07.345 WARNING LOG: 3 duplicate message(s) skipped.
2021-06-09 20:35:07.345 INFO    EDCORE: try to write dump information
2021-06-09 20:35:07.352 INFO    EDCORE: # -------------- 20210609-203507 --------------
2021-06-09 20:35:07.353 INFO    EDCORE: DCS/2.7.1.7139 (x86_64; Windows NT 10.0.19042)
2021-06-09 20:35:07.356 INFO    EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll
2021-06-09 20:35:07.357 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at F379C370 00:00000000
2021-06-09 20:35:07.367 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;E:\Spel\DCS_OB;E:\Spel\DCS_OB\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'simon'
2021-06-09 20:35:07.368 INFO    EDCORE: OS-Version: 10.0.19042 () 0x100-0x1
2021-06-09 20:35:08.466 INFO    EDCORE: 0x000000000012C370 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x12DE0
2021-06-09 20:35:08.467 INFO    EDCORE: 0x00000000000431DE (dx11backend): createRenderer + 0x2B23E
2021-06-09 20:35:08.468 INFO    EDCORE: 0x000000000004165C (Effects2): Effects::releaseParticleSetCB + 0xEC8C
2021-06-09 20:35:08.468 INFO    EDCORE: 0x000000000012A84D (Visualizer): RenderParserImpl::DrawTransparentBelow + 0x8D
2021-06-09 20:35:08.468 INFO    EDCORE: 0x000000000013022E (Visualizer): RenderParserImpl::isEmpty + 0x4C2E
2021-06-09 20:35:08.469 INFO    EDCORE: 0x000000000016F944 (Visualizer): smSceneManager::CreateSceneManager + 0x78A4
2021-06-09 20:35:08.469 INFO    EDCORE: 0x00000000007EA5B0 (DCS): SW + 0x4F9AB0
2021-06-09 20:35:08.469 INFO    EDCORE: 0x00000000008000DB (DCS): SW + 0x50F5DB
2021-06-09 20:35:08.469 INFO    EDCORE: 0x00000000007D0F64 (DCS): SW + 0x4E0464
2021-06-09 20:35:08.469 INFO    EDCORE: 0x00000000007D133D (DCS): SW + 0x4E083D
2021-06-09 20:35:08.469 INFO    EDCORE: 0x0000000001C59A06 (DCS): AmdPowerXpressRequestHighPerformance + 0xE6AA02
2021-06-09 20:35:08.469 INFO    EDCORE: 0x0000000000A07EEE (DCS): SW + 0x7173EE
2021-06-09 20:35:08.470 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-06-09 20:35:08.470 INFO    EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21
2021-06-09 20:35:08.841 INFO    EDCORE: Minidump created.

 

 

You should also check your mods: you seem to have an issue with our DiCE mod:

 

2021-06-09 20:23:03.433 ERROR   SECURITYCONTROL: Failed to load C:\Users\username\Saved Games\DCS.openbeta\Mods/services/DiCE F-16C/bin/.dll: file not found
2021-06-09 20:23:03.435 ERROR   SECURITYCONTROL: Failed to load C:\Users\username\Saved Games\DCS.openbeta\Mods/services/DiCE F-18C/bin/.dll: file not found

 

 

Don't accept indie game testing requests from friends in Discord. Ever.

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@bobbyb1966 Jarelerus is having "proper" crashes. You indeed are getting freezes (no crash stack at the end of your log file). Therefore you don't have the same issue.

 

Even though I don't see memory related error messages in your log, and since I don't have a clue what's happening to your DCS, you can give this a go: https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/

 

Set minimal size to 32768 and max size to 32768.

Mind you will need about 50 GB of free space in the disk our pagefile is on. This drive must be the fastest your PC has to offer (preferably a SSD, not an HDD).

Don't accept indie game testing requests from friends in Discord. Ever.

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Possible overheat problem - Normal GPU temp is OK, but "hot spot" spikes at 88*C just before DCS crashes 😕
Voltages are OK, so at least that doesn't seem to be a problem.

Doing a clean
and a fan-tweak and retesting.

And yeah, DiCE mod CM-programs doesn't seem to want to "stick" 😛 Maybe I'm doing something wrong with it, or it just isn't saved properly because DCS crashes all the time xD

Thanks for the look, Flappie!


Edited by Jarlerus
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  • Solution

A clean, and midnight temperatures (dropped ~5*C indoors now) kept DCS stable.
I think it's my GPU memory that gets overheated..
Damn summer temperatures...

Thanks again for the help!

* Solved *  (for now :P )

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