Grievo Posted June 15, 2021 Posted June 15, 2021 I’m a big fan of Voiceattack as I play in VR. I understand a lot of petrovich functionality is not really bindable (though if you can think of 360 keystrokes for headings I’ll map them!!) I would like it very much if things like the the hook turn break, change airspeed/altitude or the select tank 1/tank 2/ifv etc could be mappable to keystrokes for use as voice commands. For me this is a great way to feel immersed in the sim, and I have the Huey and Hip set up with profiles that give that aircraft commander feel to playing the sim. You guys will know better than me what would work to map and what won’t, but I hope you’ll consider it. Thanks. 2 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
MAXsenna Posted June 15, 2021 Posted June 15, 2021 I’m a big fan of Voiceattack as I play in VR. I understand a lot of petrovich functionality is not really bindable (though if you can think of 360 keystrokes for headings I’ll map them!!) I would like it very much if things like the the hook turn break, change airspeed/altitude or the select tank 1/tank 2/ifv etc could be mappable to keystrokes for use as voice commands. For me this is a great way to feel immersed in the sim, and I have the Huey and Hip set up with profiles that give that aircraft commander feel to playing the sim. You guys will know better than me what would work to map and what won’t, but I hope you’ll consider it. Thanks. Have you tried VAICOM? Hopefully will get a Petrovich extension to it soon.Anyway, in VoiceAttack. Why use keystrokes instead of the joystick buttons IF there's a way to simulate longpresses, as I'm sure there is, gonna ask in the Discord about it later. Anyway, that's what I'm gonna do, even though it will be way faster to press a button than speaking a command, so I'll probably use both. Super thanks to ED making this available on the same hat, as the trim hat, if I have understood this correctly. Maybe we'll see a similar functionality in other modules? Cheers! Sent from my MAR-LX1A using Tapatalk
wowbagger Posted June 15, 2021 Posted June 15, 2021 You can simulate long presses in VoiceAttack - definitely for key presses ... and I'm pretty sure also for controller inputs. 1 no sig
Grievo Posted June 15, 2021 Author Posted June 15, 2021 Actually yeah you’re both right. You can just program the length of the button press, so you will be able to map a lot of it under the relevant voice commands for the situation. Not all though. Like “attack tanks” would be hard to program to select the right option from the list. Whereas if there was a bind that always picked IFV or Tank or whatever you could map that instead. Im so pumped for this thing. I’ve already warned the missus to buy some books! 1 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
MAXsenna Posted June 15, 2021 Posted June 15, 2021 Actually yeah you’re both right. You can just program the length of the button press, so you will be able to map a lot of it under the relevant voice commands for the situation. Not all though. Like “attack tanks” would be hard to program to select the right option from the list. Whereas if there was a bind that always picked IFV or Tank or whatever you could map that instead. Im so pumped for this thing. I’ve already warned the missus to buy some books! Right! That's true. Forgot about the target list.In VAICOM we have the option to easily choose between target type when ordering wingmen to attack. Hopefully that will be a thing later. Sent from my MAR-LX1A using Tapatalk 1
Grievo Posted June 16, 2021 Author Posted June 16, 2021 19 hours ago, MAXsenna said: Right! That's true. Forgot about the target list. In VAICOM we have the option to easily choose between target type when ordering wingmen to attack. Hopefully that will be a thing later. Sent from my MAR-LX1A using Tapatalk I hadn’t heard of it until you mentioned it, but sounds great, I’ll be getting it for sure! 1 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
Qnnrad Posted November 25, 2021 Posted November 25, 2021 +1, low hanging fruit solution is to just add separate Petrovich AI commands as separate keys, regardless is the overlay is ON or OFF. 2
Recommended Posts