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wowbagger

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  • Birthday 04/01/1968

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  1. I concur that campaigns should be as open as possible, letting the users choose what they want to restrict ... or not. It's pretty damn easy to not press F2 F2 F2 F2 if that's how you want to experience the game. Given how cinematic DCS can look, frankly it is a huge loss to needlessly lock out the paying customer from experiencing everything that is going on in these complex, detailed missions that the designers spend so much time creating.
  2. I think it's safe to assume that this year's addition to this thread will be as effective as the previous years'.
  3. My strong preference is for campaigns which let you decide if a mission was successful or not. Making it back to base/friendly territory alive should be enough to continue the campaign. Having to destroy/kill every single soldier, or activate some hidden flag in order to be able to continue the campaign is frustrating and off putting (especially given some of DCS's limitations). I can tell if the result was what would be considered successful in the real world, or whether I royally messed up the mission and should re-fly it. Missions which pop up a message saying "YOU DIDN'T GET PROPER ATC CLEARANCE - MISSION FAILED!" or similar will have me instantly uninstalling the thing.
  4. I never made the connection before! I played the $%^& out of this one. Thanks for all the updates to the current campaigns, and a very, very belated thanks for this classic too. Maybe it's because of the current world situation, or the state of the sim, but my DCS has lain ignored and neglected for the past few months in favour of exploring tropical islands, mountains, and jungle grass strip STOLs in msfs. But I'm very much looking forwards to a return to a Reflected 611 Sqn.
  5. Have to agree it feels very susceptible to ground fire now. The Huey seems able to soak up many more hits and keep on truckin' . The crocodile's scales feel extremely thin at the moment.
  6. Thanks, I'll give it shot. I'd prefer to not have to do that every time I start the server though.
  7. If I run DCS and the server (openbeta) concurrently on my machine, TrackIR simply stops working. I'd like to do this to unload some of the mission workload to a different core. I think TrackIR is confused about which process it should be tracking in. As soon as I stop the server process TrackIR works normally in DCS. Has anyone else experienced this ... and hopefully found a solution? Cheers
  8. I'm betting @Taz1004might be able to come up with something, like he did with no pause briefing. Dude's a wizard.
  9. Yes, please thank the team for these AI, UI, QoL fixes. They make a huge difference! Keep 'em coming.
  10. Or enable Jester Wheel while using AIRIO.
  11. Yes, this part is particularly worrisome. Trying to formation-fly with (or even just follow) the AI can be supremely frustrating bordering on pointless. Pardonwhatnow?
  12. Ya, sorry. I meant added to DCS as a base game feature, not something that mission designers would have to script into their missions. Just hit LAlt+tab to repeat last on screen message kind of thing. I love the way you handle important radio communications. I get no joy from role playing hardcore radio operator in DCS. Frankly, tuning most of the radios is a pain in the butt, and probably significantly easier in the real aircraft than dealing with mouse (right click? left click? click and drag? top bezel? bottom bezel?) and Track IR.
  13. Even as a native English speaker I almost always pause the game (I even have it mapped on my hotas) when instructions pop up. There is usually something else requiring my attention in cockpit (or "in family" ) when the dialog appears and I need the extra time to digest and comprehend what I'm being told - not least because it often involves military acronyms, abbreviations, and jargon which takes a while for me to decipher. It would be a great addition to the base game though - a command to either pin a dialogue box on screen, or pop up the last shown dialogue a second time.
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