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  • 2 weeks later...
Posted

Curious one here!

Testing out the laser pointers in the harrier (which doesn't support leap fingertip interation) and found out that if (when the lasers are active) you get your finger near the control it triggered without a thumb pressure/index bend action.  The accuracy wasn't great, likely due to muscle memory but is this a new development to perhaps alleviate the 3rd party devs needing to implement the full API?

Anyone else care to try it out?  Perhaps it was just conicidence but it seemed pretty repeatable for me 🙂

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Posted

You're right.
I have not seen that before.
However, this can only be a first attempt. The whole thing is very unstable and in my case the laser pointers are offset inwards. So not exactly on my index finger.
We still need the third party support for Leap Motion 

  • Like 1
Posted

Good that I'm not going mad and there's some correlation 😄

I think I saw button actuation inboard of the target control as well.

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Posted
vor 14 Minuten schrieb edmuss:

I think I saw button actuation inboard of the target control as well.

What do you mean by this?

Posted (edited)

If I was using me left hand on the left MFD the button just to the right of my fingertip was the one that actuated - more testing needed I think 🙂

edit: it definitely activates a button when you get near it, seems to be the Z depth that is the trigger.  It activates whatever control is under the crosshair, it doesn't quite line up with my index finger though, I suspect it's slaved to one of the metacarpals.

Edited by edmuss

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Posted

Confirmed.

As you noted, it is the button under the crosshair that gets activated.

This is a very pleasant development detail indeed.

Considering the fact that the different z-depths for a particular panel are already accurately modelled, I can only hope the full integration without the need for the laser pointer function is happening in no far future.

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Posted (edited)

ive been using my fingertip to press the two red goddamnshuddup!! buttons with no problem. I don't find it quite accurate enough for anything else, though I can sometimes press the ufc keypad. I generally use the mouse on the joystick

A.F -  are you using the v1 of the controller? I'm guessing my success with it is due to it being a v2? My finger/hand are very closely aligned with the laser

I'm hoping the quest 3 hand tracking is at least as good.

Edited by Dogmanbird
Posted
Am 8.10.2023 um 13:32 schrieb Dogmanbird:

ive been using my fingertip to press the two red goddamnshuddup!! buttons with no problem. I don't find it quite accurate enough for anything else, though I can sometimes press the ufc keypad. I generally use the mouse on the joystick

A.F -  are you using the v1 of the controller?

 

Yes, I use the V1.
What is the advantage of V2 over V1?
I suspect that many problems are not related to the Leap Motion, but to the implementation in DCS.

I really hope that ED discovers the potential and continues the development.

Posted

I hope they do too.

I've read the v2 has a little more fov coverage and an overall tracking improvement, but I've never compared them so it's hard to say just how different they are.

Posted

Larger tracking envelope (more range and FOV) in a smaller package that absorbs less power to the best of my knowledge.

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  • 2 weeks later...
Posted (edited)

Massive updates for 2.9!

I think just about all of the requested improvements have been implemented and it's working nicely. Off the top of my head: -

Leap hands now automatically initialise, no need to go activate them every time you start up DCS.

Hand model fingers more accurately track the physical ones, fingers don't converge when you make a knife hand and you can touch index and thumb tips to make the OK sign.

Hand offset sliders in all the axis, helps massively with reaching forward and not clattering the desk.

Just better integration all round 🙂

Still needs improvement on the rotary functionality but so far it's feeling much more like a core feature of DCS rather than a tack on.

Edited by edmuss
  • Like 1

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  • ED Team
Posted
17 minutes ago, edmuss said:

Massive updates for 2.9!

I think just about all of the requested improvements have been implemented and it's working nicely. Off the top of my head: -

Leap hands now automatically initialise, no need to go activate them every time you start up DCS.

Hand model fingers more accurately track the physical ones, fingers don't converge when you make a knife hand and you can touch index and thumb tips to make the OK sign.

Hand offset sliders in all the axis, helps massively with reaching forward and not clattering the desk.

Just better integration all round 🙂

Still needs improvement on the rotary functionality but so far it's feeling much more like a core feature of DCS rather than a tack on.

 

Thank you for the feedback edmuss, I agree, testing the axis sliders before patch and they are a huge help when close to a desk 

  • Like 1

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Posted (edited)

I agree with edmuss!
However, I had the feeling in the F 16 that the buttons no longer responded so well to my index finger. It was a little better with my thumb

And the hands unfortunately still disappear when I use the Hotas.
I have not yet paid attention to whether the hands move with the head movement.
Has there been any improvement here?

Edited by A.F.
Posted
1 hour ago, A.F. said:

I agree with edmuss!
However, I had the feeling in the F 16 that the buttons no longer responded so well to my index finger. It was a little better with my thumb

And the hands unfortunately still disappear when I use the Hotas.
I have not yet paid attention to whether the hands move with the head movement.
Has there been any improvement here?

Turn on hands use stick and throttle in the VR options tab, that stops the hands auto hiding.
I've not checked the hands moving with the head, it's never really bothered me that much.  I did initially really struggle to activate anything with my left hand but I think that's linked to an existing settings hangover.

One thing that is somewhat confusing, on the VR tab for input control you can select leap motion from the drop down (as opposed to the VR controllers), this appears to override the leap motion special tab.  Not an issue per se, just two places to input the same set of options.

 

Just now, JaBoG32_Herby said:

Unfortunately, the limited functionality for the Harrier that we had in 2.8 has apparently disappeared. 

I can’t interact with the buttons anymore.

Yeah, that oddity doesn't seem to work now 😄

We need to push the 3rd party devs to implement the API!

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Posted

I tested again extensively yesterday in the F 16.
Unfortunately, I have to say that the tracking works, but as already mentioned the finger pressure with the index finger is implemented worse than before the update.
I give up for now and will use Leap Motion only for the display of the hands and do the rest via Pointctrl.
Let's see what the next update brings.

I also really hope that the function "hands move the hotas" will be removed.

And the disappearance of the hands when turning on the function "hands do not move the Hotas" will be fixed in the future.

These things would have been more important to me personally than adding axes.

Posted
On 10/20/2023 at 12:13 PM, edmuss said:

Yeah, that oddity doesn't seem to work now 😄

We need to push the 3rd party devs to implement the API!

I’ve had a brief exchange with Alpha-Juliet at the Razbam Discord and he told me that they hadn’t done anything to make Leap Motion work in 2.8 or not work in 2.9????? 

And I thought, the developers were in charge to implement that functionality.

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Posted
vor einer Stunde schrieb JaBoG32_Herby:

I’ve had a brief exchange with Alpha-Juliet at the Razbam Discord and he told me that they hadn’t done anything to make Leap Motion work in 2.8 or not work in 2.9????? 

And I thought, the developers were in charge to implement that functionality.

Exactly! The third-party providers must convert their mods to Leap Motion.
Many complained in the past about the insufficient stability of Leap Motion in the aircraft and have put Leap aside again.
And that's where the cat bites the tail. Why should companies invest time in it if no one uses it?

Posted
2 hours ago, A.F. said:

Exactly! The third-party providers must convert their mods to Leap Motion.
Many complained in the past about the insufficient stability of Leap Motion in the aircraft and have put Leap aside again.
And that's where the cat bites the tail. Why should companies invest time in it if no one uses it?

Amazingly though, the Razbam rep says that they did not include the API in their code and thus doesn’t know, why it worked in 2.8 and does not in 2.9.

And in 2.8, the Harrier undoubtedly has a basic Leap Motion functionality.

I’m not sure how I should make any sense of that.

[sIGPIC][/sIGPIC]

Posted
Am 20.10.2023 um 12:13 schrieb edmuss:

Turn on hands use stick and throttle in the VR options tab, that stops the hands auto hiding.
I've not checked the hands moving with the head, it's never really bothered me that much.  I did initially really struggle to activate anything with my left hand but I think that's linked to an existing settings hangover.

 

Ha, my Leap Motion works again !!! 🙂
I have activated Leap in the VR tap and not in the Special tap.
Now my hands work as they should. And even better than before.

I think ED could avoid some confusion if they would explain us better about all the changes....

  • Like 1
Posted

HI, Sorry, I posted this outside of this topic by mistake.

Here it is again.

I seem to be having a problem with leap motion V1. I can't seem operate the DED switch on the UFC with either hand. All other switches are working ok.

Is this a know issue?

Really enjoying 2.9. Well done ED!!

 

Many thanks.

Posted
3 hours ago, Shaneuk said:

HI, Sorry, I posted this outside of this topic by mistake.

Here it is again.

I seem to be having a problem with leap motion V1. I can't seem operate the DED switch on the UFC with either hand. All other switches are working ok.

Is this a know issue?

Really enjoying 2.9. Well done ED!!

 

Many thanks.

Try enabling leap motion in the drop down on the VR tab and disable it on the special tab. Thinking about it, I got better control actuation response setting it via the VR tab over the special one. It's now working as per it did in 2.8 but with the added benefits that came with 2.9.

I suspect that the special leap motion tab might be phased out and removed in future betas.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

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