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Posted
vor 11 Stunden schrieb edmuss:

Try enabling leap motion in the drop down on the VR tab and disable it on the special tab. Thinking about it, I got better control actuation response setting it via the VR tab over the special one. It's now working as per it did in 2.8 but with the added benefits that came with 2.9.

I suspect that the special leap motion tab might be phased out and removed in future betas.

This is the solution

Posted
17 hours ago, edmuss said:

Try enabling leap motion in the drop down on the VR tab and disable it on the special tab. Thinking about it, I got better control actuation response setting it via the VR tab over the special one. It's now working as per it did in 2.8 but with the added benefits that came with 2.9.

I suspect that the special leap motion tab might be phased out and removed in future betas.

Hi edmuss,

Do I understand correctly that setting hands leap via the VR tab you get 2.8 hands/cockpit interraction behavior ?
So you cannot take advantage og the 2.9 leap sliders ? Right ?

Posted
20 minutes ago, CougarFFW04 said:

Hi edmuss,

Do I understand correctly that setting hands leap via the VR tab you get 2.8 hands/cockpit interraction behavior ?
So you cannot take advantage og the 2.9 leap sliders ? Right ?

There are axis sliders on the VR tab as well, works nicely all round 🙂

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • ED Team
Posted
1 minute ago, CougarFFW04 said:

Tried but no way.

Leap motion is NOT available in the drop down on the VR tab but just on the special tab...

Leap motion is accessed via the special menu tab. 

You need to ensure controllers are disabled in the VR tab first. 

The you can enable leap and use the new axis sliders to adjust hand positions. 

 

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Posted

Hi BIGNEWY,

You are right Leap is available on the VR tab but is broken in 2.9 (see

.
I was following edmuss advise who seems to say that it's working better when on select form the VR tab but not available in may case...
Sounds something weird is happening with all this in 2.9...

  • ED Team
Posted
4 minutes ago, CougarFFW04 said:

Hi BIGNEWY,

You are right Leap is available on the VR tab but is broken in 2.9 (see

.
I was following edmuss advise who seems to say that it's working better when on select form the VR tab but not available in may case...
Sounds something weird is happening with all this in 2.9...

are you using openxr and the latest ultra leap drivers? 

I will test again in the morning, its late here in the UK, but it was working well for me I tested the new sliders for 2.9 

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Posted (edited)
2 hours ago, BIGNEWY said:

are you using openxr and the latest ultra leap drivers? 

I will test again in the morning, its late here in the UK, but it was working well for me I tested the new sliders for 2.9 

Yes latest ultra leap drivers.


If you want to test jus try the following in the F18 :
- On RDDI try on the midlle lower button and you will see that you can activate it putting your finger not just on the button but also below the button.

- Try with the bingo fuel button. Fraction of the time you will activate the button above and NOT the Bingo one.

- Try with RDR TRIM button. Impossible to push it if you put your finger on it. You must put your finger in front to achieve it

These are just a few exempes that were no problem in 2.8. 

I get the impression that there is a kind of offset of the "touch zones" with respect to 2.8  and as Apostle pointed in the other thread, 
Button interaction occurs when the finger is much deeper into the mesh than it was in 2.8 causing inputs to be much less accurate, especially where buttons are close together (like the Bingo exemple). 

Thanks and please let us know

Edited by CougarFFW04
Posted (edited)
vor 8 Stunden schrieb CougarFFW04:

Yes latest ultra leap drivers.


If you want to test jus try the following in the F18 :
- On RDDI try on the midlle lower button and you will see that you can activate it putting your finger not just on the button but also below the button.

- Try with the bingo fuel button. Fraction of the time you will activate the button above and NOT the Bingo one.

- Try with RDR TRIM button. Impossible to push it if you put your finger on it. You must put your finger in front to achieve it

These are just a few exempes that were no problem in 2.8. 

I get the impression that there is a kind of offset of the "touch zones" with respect to 2.8  and as Apostle pointed in the other thread, 
Button interaction occurs when the finger is much deeper into the mesh than it was in 2.8 causing inputs to be much less accurate, especially where buttons are close together (like the Bingo exemple). 

Thanks and please let us know

 

I had the exact same thing, but only when I had Leap enabled via Special tab.
In the VR tab the problem was gone.
However, there are other strange things here:
After activation, the hands flicker until they are then displayed stably. 
 

The VR tab is selectable, but sometimes there are no entries in the menu. Only after I clicked once on the special tab and then click back into the VR tab, the entries also appear....strange things.

Edited by A.F.
Posted

Perhaps you need to have leap enabled in the special tab in order for it to populate into the VR tab drop down?

I had it enabled in special, set it in VR and a warning message about disabling it in special came up and it's worked spot on since then. It's auto disabled the special tab leap.

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Posted

If you want to use leap

in the vr tab disable controllers ( we are not using VR tab for leap )

go to special options leap enable leap motion. 

then in the leap special options you can adjust the sliders. 

  • Thanks 1

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Posted (edited)

@BIGNEWY :

I know it's impossible to read every message, especially at the moment with all the feedback on patch 2.9, but I'd like to draw your attention to the rest of this message, which summarizes the problems that many LeapMotion users have been experiencing since the 2.9 release, namely a much less precise virtual hands cockpit interaction than in version 2.8, due to the fact that you have to dig your fingers deeper into the mesh, coupled with an kind of offset.

I can confirm what edmuss and A.F. have reported, i.e. that the problem mentioned occurs when the Leap is validated from the "Special" page, but that the behavior is the same as in 2.8 when validation is performed via the VR tab (no need to press the virtual hand deeper into the mesh, no offset and the precision of 2.8 is restored).

As far as I'm concerned, if the "OpenXR Support" option is not enabled in the UltraLeap Control Panel settings, the Leap is not proposed in the VR tab (but only in the "Special" tab). So I wonder whether the improvement really comes from the VR versus Special tab, or from checking "OpenXR Support".

In any case, it's clear that the use of virtual hands is buggy in 2.9, but the information above should help you to make the most of this new feature in the next patch..

Otherwise, the sliders are really nice and very practical. Thank you.

Finally, I think I speak on behalf of all the users of the Leap by asking once again that the interaction of the virtual hands with the virtual hotas, sources of problem (disappearance of hands) be removed...

Thanks again for support and please let us know.

Edited by CougarFFW04
  • Like 2
Posted

I've just had a sanity check playing with enabling the leap from both special and VR tabs and the finger response when enabled from the VR tab is much more consistent than when enabled from the special tab.

When using special tab leap a number of controls in the hind are not useable (most of the left hand side of the cockpit and the sight controls up front), some are but even then the trigger points (where you would expect them to actuate the control) are not where they were in 2.8.  Disabling special tab leap and enabling VR tab leap restores the expected functionality as per 2.8 but with the addition of the axis sliders.

Special tab leap is functionally broken at this present time.

  • Like 1

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

Thanks for the heads up! I can also attest that switching from Special (set to disabled) to VR (Controller set to LeapMotion) brings my finger accuracy back to the expected levels. With the Special tab Leap enabled, I had to insert my fingers up to the first knuckle in Apache buttons for them to register, and often the point of contact was higher than the fingertip / knuckle.

22 hours ago, edmuss said:

Special tab leap is functionally broken at this present tim

Absolutely this, it's unusable.

Posted (edited)

I updated the Gemini software and now I have the best experience with Leap Motion ever!
The hands always remain visible, no longer shake, perfect for switches and push buttons, and last but not least I can select the setting "hands do not move the HOTAS", and the hands no longer disappear when I move the stick/throttle.

Thank you, thank you ED!!
 

(Via VR tab)

Edited by A.F.
  • Like 2
Posted

I updated the gemini software the other week (before 2.9 landed).

Has the functionality with the hands hiding on stick input been changed with the hot fix?  If so awesome, it was never a significant issue before but once in a while I would accidentally grab the cyclic and the hind is suddenly upside down 😄

I have noticed with 2.9 that I have much better tracking than ever before, I always struggled to actuate the weapon selection and electrical panels in the hind and now it's all pretty easy to get to.  Whether this is the gemini update or DCS update or a combination of the two, I feel that it's more on the DCS side of things; either way it's all working nicely 🙂

Still enabling it from the VR tab though as it is just far superior!

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted
47 minutes ago, edmuss said:

Ho aggiornato il software Gemini l'altra settimana (prima dell'arrivo della 2.9).

La funzionalità con le mani nascoste durante l'input dalla chiavetta è stata modificata con l'hotfix? Se è così fantastico, non è mai stato un problema significativo prima, ma di tanto in tanto afferravo accidentalmente il ciclico e la parte posteriore veniva improvvisamente capovolta😄

Ho notato che con la versione 2.9 ho un tracciamento molto migliore che mai, ho sempre faticato ad attivare la selezione delle armi e i pannelli elettrici nella parte posteriore e ora è tutto abbastanza facile da raggiungere. Che si tratti dell'aggiornamento Gemini o dell'aggiornamento DCS o di una combinazione dei due, ritengo che sia più dal lato DCS delle cose; in ogni caso funziona tutto bene🙂

Abilitandolo comunque dalla scheda VR poiché è semplicemente di gran lunga superiore!

What version of the drivers?
Posted
1 hour ago, joso said:
What version of the drivers?

That's really weird seeing my post translated into Italian!

I'm not sure what version the drivers are, whatever was current a couple of weeks ago.  I can check later on tonight 🙂

  • Like 1

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • ED Team
Posted
On 10/24/2023 at 9:35 PM, CougarFFW04 said:

but I'd like to draw your attention to the rest of this message, which summarizes the problems that many LeapMotion users have been experiencing since the 2.9 release, namely a much less precise virtual hands cockpit interaction than in version 2.8, due to the fact that you have to dig your fingers deeper into the mesh, coupled with an kind of offset.

I will take a look over the weekend, I had not noticed precision issues will check again. 

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Posted
vor 8 Stunden schrieb BIGNEWY:

I will take a look over the weekend, I had not noticed precision issues will check again. 

If you activate Leap via the VR tap, everything works smoothly!
If ED changes something, then please leave the tracking as in the VR tab!
Please do not worsen 😉

Posted

@joso the ultraleap drivers are 5.16.0

image.png

 

@A.F. Confirmed, hands no longer hide when stick is moved - Huzzah!

@BIGNEWY Please pass on thanks to the devs on this one, it's getting real good - I even managed to move a rotary switch in the right direction earler 😄

Just got to get all the 3rd part devs to get on board!

  • Thanks 2

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

I have not yet managed to turn the rotary switch.
Can you tell what gesture is necessary for this?
Otherwise I'll just try it out

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