ED Team NineLine Posted June 16, 2021 ED Team Posted June 16, 2021 Where can I find the latest information on the DCS: Mi-24P HIND? Follow this thread here for all the latest updates: https://forums.eagle.ru/topic/272121-dcs-mi-24p-hind-mini-updates/ What Armament will be available for the DCS: Mi-24P HIND? Check out this thread for the latest available information on what weapons you will get: https://forums.eagle.ru/topic/271491-mi-24p-armament/ Is this an Early Access Module? Yes What isn't working right now in Early Access? You can see a list of current known issues, we will add and remove as things progress. https://forums.eagle.ru/topic/274181-dcs-mi-24p-early-access-known-issues-please-read-before-posting-issues/ How long will the 20% discount last? It will last until the product is feature complete and out of early access. Why does my Hind roll to the side and I lose control? You are probably going too fast and suffering retreating blade stall. Retreating blade stall - Wikipedia Why won’t my rockets fire? Even in the real Hind, weapon combinations are limited; you cannot mix and match stores in any combination. Valid load outs are in the Mission Editor payloads as presets. Later, we plan to list valid and invalid combinations in the guide. Why do some unguided weapons not have an accurate aiming pipper? Only the S-5, S-8, 30mm cannon, and GUV machine gun pods support the assisted aiming device. All other unguided weapons require manual delivery. Where is the guide? You can find it your Mods/Aircraft/Mi-24P/Doc folder. This document will continue to grow. Why is aircraft yaw so difficult to control? When you first enter an air-start mission, the controls are set to a stable setting to avoid going out of control. You can then reset the controls or adjust based on their starting position. Also, if you have the Yaw channel of the Auto Pilot engaged, let it control rudder input in straight and level flight / hover and don’t fight against it. Why are my controls unresponsive? Make sure that you do not have Game Flight Mode enabled in Options/Gameplay. Also, check to make sure that your control axis are not inverted. When doing a cold start, the autopilot channels and the two gyros will not engage, why? Late in development, we added the requirement to engage the two AC transformer switches on the AC power panel on the right side of the cockpit. You must engage these switches once the engines are started and power is moved to the AC generators. Will there be a landing instructional video? Please see here: https://forums.eagle.ru/topic/274493-mi-24p-landing-notes/ Why does my Raduga ATGM sight get stuck and I cannot center it? You exceeded the 60-degree gimbal slew of the sight. You must reset the Observe switch to reset it. If that fails, cycle the Raduga system power that will take 3 minutes to realign. Why do my rockets not seem to have an affect on the target? Splash damage, or the damage effect from a warhead hitting nearby, it composed to two primary elements: the blast shockwave and fragmentation from the weapon’s casing. While the former is modeled, the latter is currently not (it is planned). To help alleviate this, the blast shockwave effect is increased to provide a better slash damage result. The warhead type also needs to be considered for slash damage. A shaped-charged warhead will have a much smaller splash damage radius than a high-explosive or fragmentation warhead. When the warhead detonates on or nearby the target, the blast value is then calculated to determine if the blast can penetrate the armor with a 20-30% randomized value. Only if the armor is first penetrated will a damage affect be calculated and applied. As such, even if multiple weapons hit on or around the target, there will be no affect unless the armor is first penetrated. Think hard outer shell and gooey interior. It should also be noted that slash damage effects may not be visually obvious because we currently have only three damage states for ground vehicles: undamaged, undamaged model but with fire and smoke, and a destroyed model. So, you may often have damaged a vehicle, but not see any visual results. However, based on the level of overall damage, the unit is affected regarding mobility, reaction time, and weapons accuracy. It is our hope, in the future, to add multiple elements of visual damage (advanced damage modelling for ground units). This will not just have benefits weapon effects, but also for modules like Combined Arms. Because of the lack of detailed, visual damage modeling, the best indication of unit damage is from the F10 map view. From this view, you can enable “health bars” that provide the general status of the unit with resulting performance effects listed above. 15 5 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team Wags Posted June 20, 2021 ED Team Posted June 20, 2021 Section on weapon splash damaged added. Kind regards, Matt 8 6 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
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