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Posted

All of the Mk80 series bombs in DCS seem to only have M904/905 mechanical fuzes. I don't even know if these still even get used. They are mechanical (clockwork!) armed by a wire that is removed and spinning vane. You can tell by the silver cylindrical extension from the nose of the bomb (M904) and the anemometer on the tail (M905, which doesn't actually spin in game when released). This is Vietnam era technology. 

 

Modern fuzes like the FMU-139 electronic fuze you can tell when fitted by the nose cup which just looks like a pointy green nose on the bomb and no anemometer on the tail. You also need fuzes like this to be able to select inst or delay from the cockpit. 

 

I note that DCS has options in the jet for both efuze and Mfuze, but you can't have both for nose and tail fusing.

  • 4 weeks later...
Posted (edited)

image.pngJDAM fuse wire still attached after release

image.png

image.png

I have noticed that when releasing Mk-82s with N/T setting the arming wires are pulled on release, but there is no animation for the nose fuse (no windmilling) or the tail fuse (anemometer look-alike device).  Once the wires are pulled the blades turn in the airflow in order to arm the bomb according to the setting.

In addition, dropping JDAMs I noticed that the wire actually remains in the nose fuse and thus cannot arm. Still the bomb explodes on impact.  It would be nice to have animations added for these older fuses (and at least have the correct indication on the JDAM).

Regards

Edited by VladimirSputnik
  • Like 2
Posted
1 hour ago, VladimirSputnik said:

image.pngJDAM fuse wire still attached after release

image.png

image.png

I have noticed that when releasing Mk-82s with N/T setting the arming wires are pulled on release, but there is no animation for the nose fuse (no windmilling) or the tail fuse (anemometer look-alike device).  Once the wires are pulled the blades turn in the airflow in order to arm the bomb according to the setting.

In addition, dropping JDAMs I noticed that the wire actually remains in the nose fuse and thus cannot arm. Still the bomb explodes on impact.  It would be nice to have animations added for these older fuses (and at least have the correct indication on the JDAM).

Regards

 

 

These also aren't animated in the modelviewer.

 

The turbine on the front of Mk339 fuse on the Rockeye is animated, but doesn't function in DCS.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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