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VladimirSputnik

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Everything posted by VladimirSputnik

  1. I pushed negative Gs (just bunted forward a bit) and blacked out permanently had to watch from out side until ground impact.
  2. Bindings provided in Feb 2024 update, thanks
  3. I am experiencing a weird bug: On MP servers, all works fine, but every time I enter the same aircraft cockpit the second time, all of the bindings of one of my modifiers as well as the buttons on the bottom half of my Thrustmaster F-16MFD does not register. If I go into the Adjust Controls menu, ALL of my key bindings work perfectly. when back in the cockpit, these buttons don't work. Sometimes if I select another aircraft and then go back to the original one, it works again but not always. The only workable solution is to leave the server every time I need to get into another aircraft (getting shot down etc.) and then re-join Not sure if anyone else is having a similar problem? The fact that the keys are working fine in the Adjust Controls menu, but not in the cockpit suggests it is not a hardware issue.
  4. I noticed beautiful sun reflections off water and it looks very realistic, only problem is it was around midnight and the sun was approximately 45 degrees below the horizon by that time. It appears as if the reflections are simply inverted, i.e reflecting from underneath instead of above like in daytime. It was full moon, so the sun and moon are exactly 180 degrees opposite each other then. You can see in pic 1 the moon position, so the sun must be the same degrees below the horizon. No big deal, but it does create some confusing visuals late at night
  5. Road bases are quite useful on most servers. How about PSP planking like those used in Korea and Vietnam or some way of creating manoeuvring space for aircraft that don't do well in off-road Ops. Parking and refueling areas to turn around and not get stuck in the dirt. Very few jet aircraft are designed for grass fields. Just throwing it out there...
  6. I can't find key bindings for the HUD Video Brightness and Contrast. The knobs work with the mouse, but it would be great if there were key bindings for them during LL dark moon sorties Please
  7. Awfully glad for the upgrades It is nice that it is modelled though. If you fly in cold war period servers to keep it like it would have been for the drivers in those days - nostalgic. Thanks for the reply
  8. Yes, filter workaround works, but in short: In the past I would select an aircraft (slot) and fly. If I die or just want to select the same type I would go to the Role Menu and the page would be showing my previously selected slot on opening the menu. I can select another slot etc to fly again, but now if I return to the Role Menu the menu has been shifted 50 or so slots from where I last was. It used to store the last used position and now I have to scroll or use filters which is cumbersome. You must simply continue where you left off instead of searching for your position.
  9. Is here a function IRL to adjust this 25 000 ft setting fore mountainous terrain? What if you are attacking a target on a mountain with elevation 20 000 ft? You will only have 5 000 ft to work with and get into the range of the defences. Just saying, I don't think the designers anticipated the USAF will ever fight in the Alps or Andes (or Afghanistan), but yes, it's old technology. But some red guy placed an EWR on mount Kazbeg in the Caucasus and it made lobbing LGBs a bit limiting. Or was the 25 000 ft (just over 4nm) maybe meant as slant range measured by the LASER instead of altitude?
  10. Is here a function IRL to adjust this 25 000 ft setting? What if you are attacking a target on a mountain with elevation 20 000 ft? You will only have 5 000 ft to work with and get into the range of the defences. Just saying, I don't think the designers anticipated the USAF will ever fight in the Alps or Andes (or Afghanistan), but yes, it's old technology But some red guy placed an EWR on mount Kazbeg in the Caucasus and it made lobbing LGBs a bit limiting.
  11. Thanks for the reply Here is a screen shot of the menus on server K-0-1: I selected the Mi-8 slot at Rosh Pina I go into the cockpit and immediately go back to the menu and now the list has shifted 50 slots upwards (2nd pic) and I have to scroll down back to the slot which I selected. It used to remember the location so when I went back to the menu I could see my selected slot.
  12. After the Select Role menu filters were introduced (useful feature, thanks) it seems that your aircraft selection does not keep its place in the menu list when you want to select a new aircraft after the flight. Example: You select an aircraft and maybe gets killed and you want to select the same type again to fly, but the menu has moved up to the top or at best a number of rows away from your selection. It does not remember it like before and thus makes it annoying to go through the entire process again of selecting the filter or scrolling to where your selection was. Please bring back the "memory" feature
  13. The key binding for MPR Dimmer Increase decreases the brightness and the key binding for MPR Dimmer Decrease increases the brightness Not too big of a deal, but it would be great if you can correct these
  14. Mapping the start sequence to controllers speeds up the start remarkably, especially if you have a lot of aircraft. I have to interrupt the sequence a few times due to certain switches that are not available for binding and then have to use the mouse. Please create bindings for the following: Converter 115V Cover Converter 36V Cover L Fuel Shut-off Cover R Fuel Shut-off Cover Fire Extinguisher Control Fire Extinguisher Power Fan Gyro 1 & 2 Radio Altimeter RV-5 Power Gear Lights Cover
  15. Please create key bindings for the missile volume
  16. I have noticed on selecting TEL the background noise is not present - it only locks when there is background noise. As a workaround I go back to HA (Search mode) and re-select TEL. Sometimes I get the background noise immediately, other times I have to repeat the cycle HA-TEL-HA-TEL a few times until I see the noise. Thereafter it locks quite fast. Thus I have the 2 bindings close to each other for quick action. If I then go from TEL to BPZ it usually also shows the noise, but going directly from HA to BZP never worked for me. I hope it can be fixed soon, since once you are merged the last thing on your mind is cycling radar modes until it works.
  17. Apologies, I revise my original second question: on further testing I noticed UFC presses still work, but reflects on CDU screen since MFDs are inhibited during DSMS LOAD. What does not work are the MFD pages, If you press LOAD ALL, no other page functionality seems to work on either MFD until LOAD is complete. So there is some dead time to do something mechanical. Sometimes the LOAD takes a while and you can't edit waypoints etc, however the workaround is to use the CDU in that time.
  18. Thanks, I meant the LOAD of weapons through the LOAD page and not the actual arming of the aircraft, but can you confirm that it inhibits those functions in real life as well? The issue I had was when you completed the re-arm and refuel and want to start your taxi and quickly press the LOAD ALL OSB the NWS does not work and you have to use differential braking. Quite a surprise if you're not paying attention with other traffic taxiing etc. I appreciate the feedback, thanks Regarding the STA5 & 7 issue, When you load max Mk82s (22 bombs) there are TERs on 3,4,5,7,8&9 and bombing in PAIRS with CCIP, 2 at a time, works fine up until you reach Sta 5&7 and then they release single from STA7 instead of 1 each from STA5&7 If that is how it works in real life, I gladly accept it, but it does not make sense to me. Thanks anyway - never argue with engineers
  19. Testing with Mk84s and Mk82LDs (including 3 on TER) showed when setting PAIRS only STA 7 releases the weapon on pickle Subsequent pickle releases STA 5 weapon For 3 Mk82s on STA 7 it releases 1 bomb per pickle and then only moves over to STA 5's 3 weapons, creating a 3-bomb asymmetry Off topic question - are most UFC and other functions like NWS supposed to be inhibited during weapons upload (on LOAD PAGE)? I've found the functions are accessible again only after the upload is complete.
  20. The key binding [Tail Flood Lights OFF/DIM/BRT] does not change the Tail Flood switch, however it changes the Landing Light the same as binding [Landing/Taxi Light: LNDG] Same with [Tail Flood Lights BRT/DIM/OFF] which changes the Landing light switch to [Landing/Taxi Light: OFF] The individual bindings: [Tail Flood Lights: BRIGHT] [Tail Flood Lights: DIM] and [Tail Flood Lights: OFF] still works correctly In addition: [NAV FLIR LEVEL INCREASE], [NAV FLIR LEVEL DECREASE], [NAV FLIR GAIN INCREASE] and [NAV FLIR GAIN DECREASE] do not seem to function on knobs.
  21. It looks like the servers register an inaccurate ping. When I join Blue Flag my ping sits at 215 in the server menu, but once in game it shows 14748340 and all worked smoothly, however all the servers with a force kick will kick me out very quickly. I believe ED is working on the issue.
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