MadJiitensha Posted June 19, 2021 Posted June 19, 2021 I notice that most important stuff, is not even on quick manual... not nice. But russian manual does have it. So there, i translate it. Horizontal flight table. Spoiler Dive in table Spoiler Main gun strafe table. Spoiler I tested it on horizontal rocket strafe on 3km range... its scary accurate. 1 6
Avimimus Posted June 19, 2021 Posted June 19, 2021 Thank you!! Is there any information on correct way to deploy the grenade launcher (GUV with AGS-17/AGS-30)?? I've often wondered if there is a correct way to use it (e.g. an appropriate range or technique).
MadJiitensha Posted June 19, 2021 Author Posted June 19, 2021 Unfortuantelly not much about pods, there is how to start it. But no manual range.
sublime Posted June 19, 2021 Posted June 19, 2021 I can't make heads or tails of that thing. The grenades don't even consistently go long or short they're just all over the damn place
Avimimus Posted June 19, 2021 Posted June 19, 2021 1 hour ago, sublime said: I can't make heads or tails of that thing. The grenades don't even consistently go long or short they're just all over the damn place They are very low velocity - which makes them vulnerable to side-slip and also gives them a long travel time. The launchers are also angled up in the pods to give them an increased range. However this means that they are initially flying out above the gunsight... it'd be nice to know how far away the grenades would pass through the cross-hairs (if they were fired from a level hover. Maybe I'll see if I can fire them from the tarmac? Gather info? In any case - I'd recommend firing them only in short bursts... and waiting to see the fall of shot before firing the next burst. It'd be very easy to get confused regarding which burst one is observing impacting (as it is quite possible to have multiple salves in the air at once)! 1 hour ago, MadJiitensha said: Unfortuantelly not much about pods, there is how to start it. But no manual range. Thanks for checking! 1
sublime Posted June 20, 2021 Posted June 20, 2021 I won't even give them the time of day for a serious mission. If I really am worried about making a dent 8 shturms and 2 rocket pods is my goto. Otherwise 4 shturms and 2 pods. I've noticed unlike almost everyone else I prefer the cannon to be set on high rof (the fixed 30mm) considering you need to be precise in dcs and how drastically the rof is increased the high rate to me seems perfect almost like a Russian Gau 8 lol 1
Hammer1-1 Posted June 20, 2021 Posted June 20, 2021 The grenade pods are zeroed in at 500m and follow a parabolic arc. Takes about 3-4 seconds for them to travel. Last I checked, I believe I was at around 1500', so I think the range table is altitude = distance. Dont quote me on it, but test it out. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
gregfp66 Posted June 20, 2021 Posted June 20, 2021 Coming from f18c, not used to those type of sight How we are supposed to use those?
Hammer1-1 Posted June 20, 2021 Posted June 20, 2021 Just now, gregfp66 said: Coming from f18c, not used to those type of sight How we are supposed to use those? Carefully, and with your hand on the ranging knob at all times apparently. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
gregfp66 Posted June 20, 2021 Posted June 20, 2021 Just now, Hammer1-1 said: Carefully, and with your hand on the ranging knob at all times apparently. Okay but how am i supposed to use this table? How do i estimate range to my target? How do i use the parameter they give under each weapon?
Fri13 Posted June 20, 2021 Posted June 20, 2021 16 hours ago, sublime said: I've noticed unlike almost everyone else I prefer the cannon to be set on high rof (the fixed 30mm) considering you need to be precise in dcs and how drastically the rof is increased the high rate to me seems perfect almost like a Russian Gau 8 lol I like to use the cannon in low speed for nice "sniping". It is so accurate at flat terrain that you are just "cleaning the area" with it. But, in the danger close pop-up attacks, it is high speed. That recoil makes it easy to hit targets even if you manage to already pull little over the target, the recoil pulls nose nicely down and you get likely hit. I have come to trust more of the fixed reticle than calculated one, as it requires so ridiculous altitudes (500-700 m) and high dive angles (20-30 degree) to be usable, leading often to overspeed and high risk to maneuver while AI is shooting you down. There is just something fancy with that single tapping capability. If you have a lot of trucks, APC and such, they can be so nicely destroyed without wasting rockets or anything else. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted June 20, 2021 Posted June 20, 2021 1 hour ago, gregfp66 said: Okay but how am i supposed to use this table? How do i estimate range to my target? How do i use the parameter they give under each weapon? You estimate target range by visually. Just by the experience. You use the terrain elements and situational awareness to know that what is your range. First I recommend learning that by using labels. You get quickly hang of it that what is the range by at least 500 m level, and then you can start disabling the labels when you are comfortable with it. You just go by "shoot, check, correct, shoot" a lot at first. At close ranges you just need your fixed sight and you already know where you are going to hit. It can be just now very challenging because AI knows your flight path because your controller, so they can predict perfect shots. But that is as well their weakness that as long you keep small movement on the cyclic to pull variable pitch or roll based target aspect, they don't hit you (you control their accuracy, that is totally unrealistic). The other problem is that we don't have damage modeling for ground units and no fragmentation for rockets and shells. And that means you need to be far more accurate with the weapons than you should. So, you will have plenty if annoying time to learn to use area of effect weapons in manual mode, trying to hit a driver in the cockpit with the rocket or shell, while you need to give them false positions to shoot at... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
MadJiitensha Posted June 20, 2021 Author Posted June 20, 2021 I use a automatic ranging with manual angle. For example i want to engage target from 3km horizontal flight, speed 250km/h I know that s-8kom will need 2 20' angle setup. Turn on automatic range but leave solution manual. It will give you approx distance to target. When in range just put pipper on target and release salvo. Only problem i have with s13d accuracy. Just be aware that range is taken from helicopter angle and altitude, i use fixed central dot to measure distance
Hammer1-1 Posted June 20, 2021 Posted June 20, 2021 5 hours ago, gregfp66 said: Okay but how am i supposed to use this table? How do i estimate range to my target? How do i use the parameter they give under each weapon? Meh. Its not hard to learn, just tedious. Ive been flying the UH-1H since day 1 and I never use the depression angle for ranging shots; I just shoot. You can guesstimate where your rounds are going to hit by just watching your tracer ammo and anticipating where they will hit; you're always going to be making corrections anyways, so theres a few things you really dont bother doing anymore once you get the hang of it. I use the exact same technique in every warbird too - the gyro gunsight in any ww2 planes I dont use, I use the depression angles, same goes for the cold war era jets: after a while you just know where they are going to hit. My advise? Practice practice practice. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
Avimimus Posted June 21, 2021 Posted June 21, 2021 On 6/20/2021 at 12:26 PM, Hammer1-1 said: The grenade pods are zeroed in at 500m and follow a parabolic arc. Takes about 3-4 seconds for them to travel. Last I checked, I believe I was at around 1500', so I think the range table is altitude = distance. Dont quote me on it, but test it out. Thanks!
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