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Is it possible to use 9M114 from a hover (with Petrovich as the pilot)


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Posted

Hello,

 

I've generally kept Petrovich flying forward. The AI pilot seems to sometimes start oscillating in pitch at 60km/h, furthermore it is easy to order the pilot to put the helicopter into a vortex ring state (i.e. it isn't safe to tell the AI to descend when in a hover - it'll descend fast enough it loses control).

 

I've tried running in on targets at 120 km/h, however the attitude of the helicopter is such that Petrovich never brings the gunsight low enough to allow firing in the missile. This makes me think that I need to order him to fly fast enough towards the target that the gunsight will start depressed below the target (giving me a window to fire as the gunsight passes over the target).

 

Am I doing something wrong? Is it possible to fire from a hover? Is it possible to get the Petrovich pilot AI to depress the gunsight enough to fire the Shturm?

 

Thanks!

Posted

I wish we got some kind of feedback when we are about to enter a VRS. The Mi-8 gives you that kind of feedback but not the Hind for some reason. Maybe it's not fully implimented yet.

  • Like 2
Posted

you can overide with the button next to the right of the observe button

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Posted (edited)
2 hours ago, Avimimus said:

Is it possible to get the Petrovich pilot AI to depress the gunsight enough to fire the Shturm?

 

You can order him to aim for the spot under your sight - when in CMBT mode long forward (W on the keyboard) will make him fly so that the spot you're aiming at is right in the center of the sights allowing you to fire the missile, i.e. conduct an attack run keeping the target in the sights.

 

I feel the Hind likes to go fast so - it's not meant to hover-attack or creep towards the targets, so I have him fly at least 200kph which helps bringing the nose down and still gives you enough time to aim. Once I've found the target I do "short forward (W)" to line us up with the target, then when I think we're in range I command the attack run with "long forward (W)" and fire once stabilized. I keep guiding the missile until impact, turn off the guidance, lock the servos and order a 180 turn "aft long (S)" - works great most of the time. After that I change back to FLT mode, set egress heading and after we're clear make him turn in for the next attack.

Edited by Blackeye
  • Like 1
Posted
On 6/19/2021 at 7:55 PM, Raven434th said:

you can overide with the button next to the right of the observe button

 

On 6/19/2021 at 8:08 PM, Blackeye said:

 

You can order him to aim for the spot under your sight - when in CMBT mode long forward (W on the keyboard) will make him fly so that the spot you're aiming at is right in the center of the sights allowing you to fire the missile, i.e. conduct an attack run keeping the target in the sights.

 

I feel the Hind likes to go fast so - it's not meant to hover-attack or creep towards the targets, so I have him fly at least 200kph which helps bringing the nose down and still gives you enough time to aim. Once I've found the target I do "short forward (W)" to line us up with the target, then when I think we're in range I command the attack run with "long forward (W)" and fire once stabilized. I keep guiding the missile until impact, turn off the guidance, lock the servos and order a 180 turn "aft long (S)" - works great most of the time. After that I change back to FLT mode, set egress heading and after we're clear make him turn in for the next attack.

 

 

Thank you both! I've gone from zero solutions to having two solutions!! 🙂

  • Like 1
Posted

From what I feel like so far:

 

1 - Hold Petrovich up (W by default) to order him to align with your sight so that you'll get launch authorization.

Advantages:

- This is how Mi-24 is generally meant to employ its missiles

- Works at more or less any range/altitude

- Helicopter will be steady, guiding the missile will be easy and smooth

- Missile will fly straight at target, won't go wonky

Disadvantages:

- You'll be flying towards the target, and any threats around it

- Can't be used in any fashion other than "glorious charge towards enemy!", though turning back is usually easy, and Shturm is a fairly fast missile

2 - Throw the "DIAFR OPEN" switch, to the right of the "OBSERVE" switch on the sight control box. This is more or less a launch authorization override.

Advantages:

- No need to align the helicopter with the sight, you can fire at almost any angle

- Therefore, can be used from hover as well

- Allows Mi-24 and Shturms to work like traditional attack/anti-tank helos when needed

- You can potentially fire multiple missiles in succession from same or relatively same position, whereas the option one will mean you'll have to turn back after every 1-2 missiles

Disadvantages:

- Missile will dive down pretty heavy for first 150-200ish meters or so, and then you have to bring it up before it hits any obstacles

- Can't be used from close ranges, missile will either crash, or overshoot before you can rein it in

- Can't be used from low altitudes, missile will crash

- Seems guidance is more wonky overall

- More susceptible to helicopter's movements, especially from hover as the Hind will usually go wobble-wobble-wobble there, so guiding can be more involved

- This may or may not be realistic/intended, it may or may not go away in a future patch

3 - Shoot the missile straight even if the target is below the helicopter's boresight, than bring the missile down.

Advantages:

- No need to align the helicopter

- Missile won't be as suicidal as the option 2

- Can be used from more or less any flight regime too

- Apparently used by skilled operators IRL as well

- If you are extra very super duper skilled, you may achieve top attacks as well, theoretically

Disadvantages

- Harder to pull of reliably than either

- From closer ranges you'll almost certainly overshoot

- You won't be seeing your target for a good bit of time before you bring the sight down again

- Reticle's smoothness will depend on how stable the helicopter is, obviously

 

When flying from the pilot seat, and Petrovich is the gunner, 1 is the only opyion. When flying with a good human pilot, 1 is still pretty damn good, but the other options also become attactive depending on siutation. However, I have found option 2 to be a little more prone to desync issues. When Petrovich is pilot and you are operating the sight from gunner seat, I have found options 2 and 3 to be more or less necessary most of the time, especially if you want to keep standoff disntance. One thing I haven't tried yet is launching with the override, then switching it off again after the launch, if that works, maybe it'll make it less wonky in flight.

  • Like 3

Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V

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