MIlleratic Posted June 24, 2021 Posted June 24, 2021 It would nice to have the controls for the front seat be completely separate from the rear seat like in the F14 so I can use the same buttons for each seat to do different functions. 5
YoYo Posted June 24, 2021 Posted June 24, 2021 (edited) 17 minutes ago, MIlleratic said: It would nice to have the controls for the front seat be completely separate from the rear seat like in the F14 so I can use the same buttons for each seat to do different functions. It isnt good idea, for example I use the same joystick for Sthurm systems what is the best method for me for tracking target. Normally, the pilot operator must also assemble everything for the control (even rudder pedals), the operator also has very limited instruments. If you want to control, jump to the commander pilot's position.. What is it now its ok for me but I need more precise in maneuvers (and without crashing the copter) Petrovich or in MP a friend . Edited June 24, 2021 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Munkwolf Posted June 24, 2021 Posted June 24, 2021 (edited) 21 minutes ago, MIlleratic said: It would nice to have the controls for the front seat be completely separate from the rear seat like in the F14 so I can use the same buttons for each seat to do different functions. +1 17 minutes ago, YoYo said: It isnt good idea, for example I use the same joystick for Sthurm systems what is the best method for me for tracking target. Normally, the pilot operator must also assemble everything for the control (even rudder pedals), the operator also has very limited instruments. If you want to control, jump to the commander pilot's position.. What is it now its ok for me but I need more precise in maneuvers (and without crashing the copter) Petrovich or in MP a friend . All the controls could still be available, as well as having a separate control set per seat like the F-14. Then the user can bind the controls whichever way works best for them. Personally, I would have mine setup with separate controls per seat. Edited June 24, 2021 by Munkwolf 2
jojo Posted June 24, 2021 Posted June 24, 2021 Yep, I was disappointed it was not the case Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
epoch Posted June 25, 2021 Posted June 25, 2021 +1 The controls are a bit of a mess right now but hopefully they tidy it up. And while they're at it, I hope they stop axes defaulting across all controllers. I struggle for find a scenario where I'd wish to control my pitch simultaneously with my rudder, throttle and joystick ...
Fri13 Posted June 28, 2021 Posted June 28, 2021 IMHO each cockpit should be separated bindings group that you can't operate from the another. So example to use the master arm switch in the operator cockpit you need to be in that one, you can't be sitting in the pilot cockpit and just press button. The sight has already a automatic switching when the cyclic is stoved away, and you enter to the sight. So you can have sight controls as in your joystick X and Y axis when looking through sight, and when you pull cyclic out you would be flying with it. Then when you swap to pilot cockpit your joystick X and Y is controlling pilot cyclic. 1 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Recommended Posts