Jump to content

Recommended Posts

Posted (edited)

Procedure to reproduce

Run the attached mission file. It contains only AI units.

 

Expected behaviour

The radome is hit by multiple guided bombs and destroyed.

 

Actual behaviour

The radome is hit by multiple guided bombs but remains intact. A fire is started but eventually ends without affecting the radome.

 

 

21L2 indestructible radomes.miz

Edited by meltingSnowdrift
corrected attached mission file
Posted (edited)

Many "unique" buildings act the same on other maps. It's best to add your own static buildings in a mission to blow them up.

 

 

Edited by Flappie

On holiday 🍹

Posted
4 hours ago, Flappie said:

Many "unique" buildings act the same on other maps. It's best to add your own static buildings in a mission to blow them up.

 

 

 

In this case though, many of the radomes are attached to strategic targets (even if that element is beyond what DCS does - which would require something along the lines of a dynamic campaign).

 

We don't have these as static objects either, so we can't make our own targets - and even if we did, they still need to have a destroyed state. 

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...