brettt777 Posted July 4, 2021 Posted July 4, 2021 Some cold war birds like an F-111 Aardvark and B-1B Lancer. A couple more WWII era planes like a P-38 Lightning, P-40 Warhawk and a couple Navy/Marine planes like an F6-F Hellcat and an F8-F2 Bearcat. Also, a WWII carrier for them to fly off of. A couple of late '50's/early 60's jets like an F9-F5 Cougar or an A-4 Skyhawk. Any of the Century Series fighters would be awesome. I know it's not really military but for terrain I would love to see a Reno mod with Stead Field and a way to use some of the old WWII planes in an unlimited air race thing. Even the L-39s could compete in that. 1 AMD Ryzen 9 5900X @ 4.4ghz, 64gb DDR4 @ 3200mhz, GeForce RTX-3060ti 8GB DDR6, Three KTC 32" QHD monitors @ 165hz, Rosewill 80plus Bronze 1000w, Corsair Hydro H100i, 2tb M.2 SSD for OS, Two 3tb HDD, 2tb SSD for DCS, P3D, Star Citizen, Sound Blaster Zx, Thermaltake Overseer RX-I, Winwing Orion 2 HOTAS F-15EX throttle and F-16EX stick, Winwing 3 MFD MIP with FA-18 UFC and F-16 ICP, TrackIR 5, Surround Speakers & Subwoofer, Oculus Quest 2 VR. :joystick::pilotfly:
Northstar98 Posted July 4, 2021 Posted July 4, 2021 1 hour ago, brettt777 said: Some cold war birds like an F-111 Aardvark and B-1B Lancer. F-111F circa early 80s/early 90s gets my vote, I did a detailed post about here (going off of the C:MANO database). I'm not sure about the B-1B - for the Cold War there's only really the Block A, which is a gravity bomber only AFAIK apart from AGM-69A SRAM (which is 200kT nuclear), the rest just seems to be the B61 and B83 nuclear gravity bombs (340kT and 1.2mT respectively), the Mk82 and Mk82 AIR, Mk84 and Mk84 AIR, Mk62 and Mk65 Quickstrike Mines. Though not saying no, but the F-111F kinda makes it redundant, whilst having a TGP (albeit a very early one). 1 hour ago, brettt777 said: A couple more WWII era planes like a P-38 Lightning, P-40 Warhawk and a couple Navy/Marine planes like an F6-F Hellcat and an F8-F2 Bearcat. Also, a WWII carrier for them to fly off of. +1 1 hour ago, brettt777 said: A couple of late '50's/early 60's jets like an F9-F5 Cougar or an A-4 Skyhawk. +1 I'd go for basically any USN Skyhawk variant, though preferably multiple of them. 1 hour ago, brettt777 said: Any of the Century Series fighters would be awesome. Absolutely, unfortunately ED don't seem to be very interested 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
upyr1 Posted July 5, 2021 Posted July 5, 2021 16 hours ago, Northstar98 said: Absolutely, unfortunately ED don't seem to be very interested Hopefully a third party developer will be interested in them
Tank50us Posted July 5, 2021 Posted July 5, 2021 2 hours ago, upyr1 said: Hopefully a third party developer will be interested in them Unfortunately, there don't seem to be many that actually are interested in aircraft of that era. And while it's a crying shame, I can certainly understand why. Namely, the player base. We keep demanding all the clicky cockpits and such, and that adds to the work required to get a module out. I'm not saying we shouldn't have such features, but I think people need to understand that these aren't the sort of things that are easy to replicate if you lack a manual to understand what the switches do, and how they function, and what the procedures are. All of these are obviously in the manuals, but if we don't have them, it makes things a bit more difficult to properly model the aircraft. I imagine that someone could model the plane to the level of detail people expect in a few days if they pushed themselves, and could do a decent looking cockpit in about the same about of time. After that, they'd have to design the liveries, and the flight model, but without having to make a full fidelity cockpit, the time it took could be as little as a couple months depending on the team and if everything comes together correctly (which rarely happens anyway). But, without knowing the procedures, without knowing what all the switches do, and how they're supposed to work, and with limited access to the material needed to explain it, it will take longer. On top of that, after the BAE Hawk fiasco, ED is very wary about the SDK. This may change in the future, but don't hold your breath.
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