MBot Posted July 16, 2021 Posted July 16, 2021 (edited) Since about a month or so I noticed a change in AI orbit behaviour. Previously I think that circular orbit size was based on a fixed bank angle (I think it was 23°), so orbits would be wider with increased altitude altitude and weight. Now it seems that circular orbit is fixed to a 3.5 NM diameter. This means that at high weight and high altitude, AI tries to fly tight circular orbits at up to 60° bank angle and at full AB. Unnecessary afterburner usage will break any fuel planing for the mission. Under unfavorable circumstances AI is even unable to sustain a tasked orbit. Also wingmen are often unable to join up with their leader in such orbits. Orbit.trk Edited July 16, 2021 by MBot 2 1
Grimes Posted July 17, 2021 Posted July 17, 2021 Seems to break when you change the formation. If using the default echelon right open formation the flight is able to keep the orbit more or less sane. Reported. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
MBot Posted July 17, 2021 Author Posted July 17, 2021 On the Open Beta I cannot see a difference between formations. In the attached missions, two single-ship groups are assigned an orbit. One with a formation assigned, the other with default formation. Bot execute an identical tight 58° bank orbit. OrbitFormation.miz
enigma6584 Posted July 17, 2021 Posted July 17, 2021 You guys are rockin. Glad to see this stuff is being looked at. Cheers to the both of you.
dorianR666 Posted August 10, 2021 Posted August 10, 2021 i see this bug too. broke couple of my missions. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
MBot Posted October 3, 2021 Author Posted October 3, 2021 Additional information: Single ship flights make a much more (too) aggressive orbit compared to multi-ship flights, all other things being equal. Orbit_Single_vs_Two.trk
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