nerone2206 Posted July 31, 2021 Posted July 31, 2021 Hello, I am passionate about DCS but much more than its editor, so I would like to ask you some specific questions about it. 1- is it possible to have a respawn of the destroyed units, instead of having to place the same units close to them in delayed activation (to simulate that they are reactivated)? 2- The triggers do not allow the continuous activation and deactivation of units (ex sam units in delayed activation, they are generated when the aircraft enters the trigger zone, when the aircraft exits the trigger zone they are deactivated. zone sam units no longer regenerate). This type of action I need to recreate scenarios of the Gulf War, where the anti-aircraft was activated only when the planes were close! Thank you and good day.
Rudel_chw Posted July 31, 2021 Posted July 31, 2021 2 hours ago, nerone2206 said: 1- is it possible to have a respawn of the destroyed units No, there is no way to bring a unit back from the dead. 2 hours ago, nerone2206 said: 2- The triggers do not allow the continuous activation and deactivation of units (ex sam units in delayed activation, they are generated when the aircraft enters the trigger zone, when the aircraft exits the trigger zone they are deactivated. zone sam units no longer regenerate). Yes, you can do this, using triggers of type "3 SWITCHED CONDITION", instead of type "1 ONCE". The latter is the default and this type of triggers are executed only once and thereafter dissapear from the execution flow of the triggers. 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
sirrah Posted July 31, 2021 Posted July 31, 2021 (edited) 2 hours ago, nerone2206 said: 1- is it possible to have a respawn of the destroyed units, instead of having to place the same units close to them in delayed activation (to simulate that they are reactivated)? Well, I believe it is possible, but it'd require you to dive into the deep dark crypts of scripting (Not my cuppa tea) Without scripting, no, like Rudel said, not possible Edited July 31, 2021 by sirrah 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
nerone2206 Posted August 1, 2021 Author Posted August 1, 2021 15 ore fa, Rudel_chw ha scritto: No, non c'è modo di riportare in vita un'unità. Sì, puoi farlo, utilizzando trigger di tipo "3 CONDIZIONI COMMUTATE", invece di tipo "1 UNA VOLTA". Quest'ultimo è l'impostazione predefinita e questo tipo di trigger viene eseguito solo una volta e successivamente scompare dal flusso di esecuzione dei trigger. i tried in all conditions 2-3 but it doesn't do it repeatedly ... bug? if you can, can you send me the .miz test file?
Rudel_chw Posted August 1, 2021 Posted August 1, 2021 1 hour ago, nerone2206 said: i tried in all conditions 2-3 but it doesn't do it repeatedly ... bug? if you can, can you send me the .miz test file? ¿? Its the other way around .. if you attach your mission where this type of trigger doesn’t work, I will take a look at it. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
nerone2206 Posted August 1, 2021 Author Posted August 1, 2021 4 ore fa, Rudel_chw ha scritto: ¿? Its the other way around .. if you attach your mission where this type of trigger doesn’t work, I will take a look at it. TEST ATTIVA DISATTIVA GRUPPO.miz
Rudel_chw Posted August 1, 2021 Posted August 1, 2021 Hi, OK, I reviewed your mission and found that the trigger logic is OK ... the problem lies with the "Group Deactivate" action, as it is more or less the same as killing the group. You can't re-activate a deactivated Group. Instead, I suggest that you use the "GROUP AI OFF" and "GROUP AI ON" actions. A Group with AI OFF will stop all movement, sensor operations and will not engage in combat. I edited your mission so that the test unit only moves when the other unit is within the zone, to test the concept. Hopefully you can use that to enable/disable your SAM units. TEST ATTIVA DISATTIVA GRUPPO.miz 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
nerone2206 Posted August 1, 2021 Author Posted August 1, 2021 9 minuti fa, Rudel_chw ha scritto: Hi, OK, I reviewed your mission and found that the trigger logic is OK ... the problem lies with the "Group Deactivate" action, as it is more or less the same as killing the group. You can't re-activate a deactivated Group. Instead, I suggest that you use the "GROUP AI OFF" and "GROUP AI ON" actions. A Group with AI OFF will stop all movement, sensor operations and will not engage in combat. I edited your mission so that the test unit only moves when the other unit is within the zone, to test the concept. Hopefully you can use that to enable/disable your SAM units. TEST ATTIVA DISATTIVA GRUPPO.miz 24 kB · 0 download Spero che sistemino a dovere l'editor di dcs, perché credo abbia molte limitazioni! Grazie mille per il tuo impengo, alla prossima domanda!
Rudel_chw Posted August 1, 2021 Posted August 1, 2021 6 minutes ago, nerone2206 said: Spero che sistemino a dovere l'editor di dcs, perché credo abbia molte limitazioni! Grazie mille per il tuo impengo, alla prossima domanda! Even so, I think it is the most powerful Sim Editor that I've ever used ... and this particular case was just a matter of using the correct Trigger Action. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
nerone2206 Posted September 12, 2021 Author Posted September 12, 2021 Grazie a tutti per i consigli, sono riuscito a trovare quello che mi serviva! Ve lo giro cosi potete farne buon uso anche voi!
Recommended Posts