Nealius Posted August 4, 2021 Posted August 4, 2021 Putting parked ground-start AI on a FARP/invisible FARP results in them being oriented into the wind regardless of start direction set in the ME. In the attached mission the parked AI are set to be pointed 040. Wind is 235. On mission start you can see the aircraft are pointed 235 instead of 040. Marianas Sandbox Morning.miz
Nealius Posted November 24, 2021 Author Posted November 24, 2021 Still an issue on 2.7.8: Parked heading 020 Wind 055 Spawned heading 054 instead of 020
TOViper Posted December 17, 2021 Posted December 17, 2021 Hello Nealius! From a technical point of view it makes sense to turn the nose into the wind in order to avoid starting problems and overheat of the cowling. Aircraft usually allow for a maximum tailwind component for engine start (e.g. not more than ~5-10 knots). To be honest I am not sure if this is the logic of the game because the programmers took this into consideration, or simply a bug. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Nealius Posted December 20, 2021 Author Posted December 20, 2021 If the game is using that logic, then there shouldn't be an option to orient the aircraft in the editor, and the automatic orientation into the wind should apply to player/client n addition to the AI.
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