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Posted

Putting parked ground-start AI on a FARP/invisible FARP results in them being oriented into the wind regardless of start direction set in the ME.

 

In the attached mission the parked AI are set to be pointed 040. Wind is 235. On mission start you can see the aircraft are pointed 235 instead of 040.

Marianas Sandbox Morning.miz

  • 3 months later...
  • 4 weeks later...
Posted

Hello Nealius!
From a technical point of view it makes sense to turn the nose into the wind in order to avoid starting problems and overheat of the cowling.
Aircraft usually allow for a maximum tailwind component for engine start (e.g. not more than ~5-10 knots).

To be honest I am not sure if this is the logic of the game because the programmers took this into consideration, or simply a bug.
 

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Posted

If the game is using that logic, then there shouldn't be an option to orient the aircraft in the editor, and the automatic orientation into the wind should apply to player/client n addition to the AI. 

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