baksie Posted October 30, 2008 Share Posted October 30, 2008 Does BS has the same trees as FC ? Can the KA50 fly through those trees without damage ? Intel I7-10700K, Samsung 980 Pro 2TB NVMe, MSI Z490 ACE, RAM:64GB DDR4 3600, WIN 10-64, 1080Ti Waiting on a good RTX AH-64D|AV-88|A10CII|F15E|F16CM|FA18C|F14B|NV|PG|Syria|Synia Link to comment Share on other sites More sharing options...
Ryujin Posted October 30, 2008 Share Posted October 30, 2008 unfortunately, yes. I'll have to double check, but I'm pretty sure my KA-50 went through some trees at one point. (never occured to me to check if you could crash into trees, I kinda assumed you would :huh: ) Link to comment Share on other sites More sharing options...
quo vadis Posted October 30, 2008 Share Posted October 30, 2008 Maybe it's time for a spectacular video of a ka-50 approaching it's target through the trees :joystick: ? Link to comment Share on other sites More sharing options...
Bucic Posted October 30, 2008 Share Posted October 30, 2008 DCS BS's trees look much better than FC's! Check the screenshots form Russians who bought BS already - not the official ones. F-4E Phantom module for sale -25% non-Steam Link to comment Share on other sites More sharing options...
nemises Posted October 30, 2008 Share Posted October 30, 2008 yeah, from what I've read and seen trees are not collidable. It is a limitation of the TFCSE engine. Not really a major for me as long as it's updated in new engine and available for the Apache :) Link to comment Share on other sites More sharing options...
wowo1233 Posted October 30, 2008 Share Posted October 30, 2008 I hope this is the last time using this engine in any DCS games. Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted October 30, 2008 Share Posted October 30, 2008 Correct, the trees in Black Shark are not solid. I feel I should point out that this is something we have discussed many times on the forum already. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
DTWD Posted October 31, 2008 Share Posted October 31, 2008 You can tweak the tree's slightly (well you can in FC so I assume it will work in BS) by installing some comunity mods. I currently have an opacity mod and texture replacements. Makes the tree's look a lot better...still doesn't stop you flying through them though! Then again if you were a tree would you honestly want to stop a KA-50 that was bearing down on you? No your likely to phase shift into another dimension for a few seconds until it's flown past/through. ED knows this is what is likely to happen and have moddled it accordingly. Regards Paul Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nemises Posted October 31, 2008 Share Posted October 31, 2008 I'm not sure "hiding behind trees" is truely a part of any real heli-ops doctrine anyway... Looks good in photo's and movies, but I rather imagine 99% of KA50 ops will be done from over 500 feet ? Link to comment Share on other sites More sharing options...
Shaman Posted October 31, 2008 Share Posted October 31, 2008 I'm not sure "hiding behind trees" is truely a part of any real heli-ops doctrine anyway... Looks good in photo's and movies, but I rather imagine 99% of KA50 ops will be done from over 500 feet ? Well it is, take Bo-105 f.e., or AH-64D with Longbow radar installed on top. Crews of both types are trained to use line of trees in a different way as tactical advantage. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
DTWD Posted October 31, 2008 Share Posted October 31, 2008 I'm not sure "hiding behind trees" is truely a part of any real heli-ops doctrine anyway... Looks good in photo's and movies, but I rather imagine 99% of KA50 ops will be done from over 500 feet ? Is there much point in it being a helecopter if your operating over 500ft? Regards Paul Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
element1108 Posted October 31, 2008 Share Posted October 31, 2008 I'm sure it would play havoc on your cpu if it had to calculate each individual tree as a collidable structure. I could be wrong, but I would assume each tree would need it's own equations. I'll treat the trees as "collidable" and avoid hitting them. But if I stlip into a vortex ring or decend too fast, I'll have a few fractions of a second sooner to recover from it before I hit the ground ;). Link to comment Share on other sites More sharing options...
Duke49th Posted October 31, 2008 Share Posted October 31, 2008 I'm not sure "hiding behind trees" is truely a part of any real heli-ops doctrine anyway... Looks good in photo's and movies, but I rather imagine 99% of KA50 ops will be done from over 500 feet ? Problem is that the current trees are not solid objects. They have not viewblock. AI can see you, but you cannot see them. And if you climbing over an hill with trees on the top, they can see you earlier then you can see them. It's not making pop-up manuevers impossible...but less effective. [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad Link to comment Share on other sites More sharing options...
nemises Posted October 31, 2008 Share Posted October 31, 2008 Well it is, take Bo-105 f.e., or AH-64D with Longbow radar installed on top. Crews of both types are trained to use line of trees in a different way as tactical advantage. Fair enough, makes sense with a mast mounted radar. KA-50 though, doesnt seem particularly suited to pop-up attacks. Still, just my uninformed opinion! Link to comment Share on other sites More sharing options...
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