Roosterfeet Posted August 11, 2021 Posted August 11, 2021 I'm finally putting the screw in my twist stick and adding a pair of CH pedals to my setup. Would anyone who uses these mind posting your curve, deadzone, etc. settings. I want to get off to a running start. 5800x3D, rtx4070, Quest3 (sometimes)
Jakey-Poo Posted August 11, 2021 Posted August 11, 2021 (edited) I usually start off by using the recommended curve from the Chuck’s manual (which I believe is 15 for pitch, roll, and rudder, but don’t quote me as I’m still at work and can’t check). It’s usually at least a good starting point as you get familiar with the aircraft, and can then fine tune as necessary. Edited August 11, 2021 by Jakey-Poo Spaced out
Raven (Elysian Angel) Posted August 11, 2021 Posted August 11, 2021 I recommend testing it for yourself: 1. Setting a deadzone for rudder pedals is only necessary if you experience input when you gently let your feet rest on them, without any intention for actual input; 2. Try any mission that lets you hot-start on the ground, and use that to taxi around: can you make accurate inputs without the need for overcorrecting? Can you comfortably turn on a dime on the deck of a carrier? 3. Try an IFR Instant Action mission: are you comfortable with the amount of input needed to counter the drag of the refuelling probe? Based on that, you can make corrections accordingly. Myself, I use TPR pedals from Thrustmaster, and I use 0 deadzone and 10 curve, because I feel making small corrections is too tricky without a curve. I don't use any curve (or X/Y saturation for that matter) on pitch and roll. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
captain_dalan Posted August 11, 2021 Posted August 11, 2021 21 hours ago, Jakey-Poo said: I usually start off by using the recommended curve from the Chuck’s manual (which I believe is 15 for pitch..... Bad, bad, bad idea...... this is how wings are being ripped off.... Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Jakey-Poo Posted August 12, 2021 Posted August 12, 2021 13 hours ago, captain_dalan said: Bad, bad, bad idea...... this is how wings are being ripped off.... hmm. Maybe I’ve just been lucky, but I’ve never had this issue. Then again I only flew warbirds before I got the Tomcat, so “babying” the plane is second nature, and I never even thought about overstressing the airframe. You are probably right - it makes sense that people coming from FBW crates would need to watch out for increasing load on the control surfaces at higher stick deflection. Thanks for bringing this up!
captain_dalan Posted August 12, 2021 Posted August 12, 2021 6 minutes ago, Jakey-Poo said: hmm. Maybe I’ve just been lucky, but I’ve never had this issue. Then again I only flew warbirds before I got the Tomcat, so “babying” the plane is second nature, and I never even thought about overstressing the airframe. You are probably right - it makes sense that people coming from FBW crates would need to watch out for increasing load on the control surfaces at higher stick deflection. Thanks for bringing this up! My pleasure! It's been a real issue back in the day when people first got the plane and transitioned from FC3 or F-18's. Not for me, as like you i did migrate to jets from warbirds (though in other sims, many, many years ago), but complaints were numerous, and most from people with curves. I always sticked with the HB recommendations of not using any curves too. And max-performing the plane bellow 300knots still requires a very steady hand and quick feet Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Jakey-Poo Posted August 13, 2021 Posted August 13, 2021 12 hours ago, captain_dalan said: My pleasure! It's been a real issue back in the day when people first got the plane and transitioned from FC3 or F-18's. Not for me, as like you i did migrate to jets from warbirds (though in other sims, many, many years ago), but complaints were numerous, and most from people with curves. I always sticked with the HB recommendations of not using any curves too. And max-performing the plane bellow 300knots still requires a very steady hand and quick feet I’d like to do that, but A/A refueling is difficult as hell even with my curves set to 10. She’s a lot twitcher than she looks.
captain_dalan Posted August 14, 2021 Posted August 14, 2021 On 8/13/2021 at 3:50 AM, Jakey-Poo said: I’d like to do that, but A/A refueling is difficult as hell even with my curves set to 10. She’s a lot twitcher than she looks. You can do it! It's just a matter of practice How much of a throw does your stick have? Any extensions? Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Jakey-Poo Posted August 14, 2021 Posted August 14, 2021 15 hours ago, captain_dalan said: You can do it! It's just a matter of practice How much of a throw does your stick have? Any extensions? No extensions. Actually setting up my brand new (today) MCGU. Messing with spring tension atm.
captain_dalan Posted August 15, 2021 Posted August 15, 2021 No extension on my stick as well. I'm blessed with 11-12cm throw though, so that much help a bit. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Jakey-Poo Posted August 16, 2021 Posted August 16, 2021 6 hours ago, captain_dalan said: No extension on my stick as well. I'm blessed with 11-12cm throw though, so that much help a bit. I just got done fine tuning my stick (for now). Actually I just posted a new thread looking for further advice on axis tuning which will probably get me crucified. If you wanna take a look and weigh in any advice would be greatly appreciated.
captain_dalan Posted August 16, 2021 Posted August 16, 2021 21 hours ago, Jakey-Poo said: I just got done fine tuning my stick (for now). Actually I just posted a new thread looking for further advice on axis tuning which will probably get me crucified. If you wanna take a look and weigh in any advice would be greatly appreciated. Will do! On this forum, right? Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
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