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Posted

What is the plan around this? Will it be like X-Plane where each concurrent cockpit view requires a separately networked PC and video card, or like FSX where you can do it both ways depending upon how much hardware you throw at it?

 

I'm building a fully-enclosed cockpit in order to host multiple sim products for some bells and whistles like an overhead monitor, left, right, instruments below, some small touch panels for shortcut commands. Knowing the DCS plans around this will help me get the platform just right.

 

Thanks, and looking forward to your new release.

 

Rob

Posted

Thanks, that was a good read. But, it still feels unclear what the Dev team intended and to what extent multiple PC's and networking bring to the table for concurrent cockpit views. My expectation is that because they offer a military-grade simulation experience and this is a consumer version of that, the engine should support a scale-out model of some kind.

 

Are there any direct quotes from the engineers available?

Posted (edited)

i want to build a cockpit too and seeking for some infos.....

i am collecting the switches and their guards now....

I have some good quality pics of the cockpit (game)....

could you please tell me the dimensions of each panel etc etc ????

also i am about to buy almost every card from the opencockpits.com

thanks in advance

stelios

Edited by stelios2000
  • 1 year later...
Posted

Multiple monitor help, please

 

I recently downloaded the new BS patch 1.02. Didn't like it and uninstalled it and reinstalled 1.01. I put my saved "options" and monitor setup lua's in but they did not set up like it was before(no display on second monitor). I am attaching the current lua's I am running right now. I have a 42" main screen at 1920x1080and a second screen, on left, at 1280x960 I use for shkval and abris.

 

options lua:

["graphics"] =

{

["multiMonitorSetup"] = "shkval+camera+abris",

["color"] = "32",

["heatBlr"] = 0,

["scenes"] = "medium",

["water"] = 1,

["fullScreen"] = false,

["visibRange"] = "Medium",

["aspect"] = 1.333333,

["haze"] = 1,

["shadows"] = 1,

["display_mode"] =

{

["avi"] =

{

["bpp"] = 32,

["width"] = 480,

["full_screen"] = false,

["height"] = 640,

["aspect"] = 1.333333333,

["resolution"] = "640x480",

}, -- end of ["avi"]

}, -- end of ["display_mode"]

["effects"] = 3,

["width"] = 3200,

["civTraffic"] = 1,

["terrPrld"] = "20",

["height"] = 1080,

["resolution"] = "1920x1080",

["textures"] = 2,

["lights"] = 2,

}, -- end of ["graphics"]

["playerName"] = "DEATH 17",

["views"] =

{

["cockpit"] =

{

["mirrors"] = false,

["reflections"] = false,

["russianHud"] = false,

["avionics"] = 1,

}, -- end of ["cockpit"]

}, -- end of ["views"]

} -- end of options

 

monitor setup:

Description = 'Cockpit camera on the left monitor and ABRIS & Shkval on the left monitor'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.77;

}

}

ABRIS =

{

x = 2560; -- starts at the left of the secondary screen, 1920

y = 0;

width = 640; -- half the secondary screen pixel width

height = 960; -- full height of the secondary screen

}

Shkval =

{

x = 1920; -- as the Shkval starts at the second half of the right monitor, this is 1920 (the main view width) plus half of 1024(halfway across the right monitor width)

y = 0;

width = 640; -- half of 1024, the secondary monitor width

height = 480; -- to keep the aspect correct, half the height of the secondary screen

}

ACPI x86 based PC, Windows 7 64Bit, AMD Phenom IIX4 965 3.4GHZ, NVIDIA GTX 560, 8 GB RAM, 1 32" primary monitor, Track IR, Saitek pedals, custom cyclic with CH Pro base, custom collective, both using BUO836X cards

Posted

dont use old multimonitor lua file take and edit that new multimonitor lua whcih come with 102 patch. If you use old multimonitor file that not work cos 1.0.2 patch chaange little lua files

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