SnuggleFairy Posted August 12, 2021 Share Posted August 12, 2021 I'm guessing that switch is just WIP, but I want to report it just in case. There's a switch on the operator's front panel that has 3 positions: Bombs - Test - Bomb pods. If i understand it's function correctly in the manual, it's supposed to "tell" the aircraft what kind of weapon combination is loaded with bombs being one of them. If you load free fall bombs on all 4 stores, the switch needs to be in the Bomb position. That allows weapon release button to drop bombs from all 4 stores. But you can also load free fall bombs on middle pilons and KMGU pods or rockets on the inner pilons. For this combination the switch needs to be in the "Bomb Pods" position. In this position the weapon release button will only release the bombs from the middle pilons, and it'll keep inner pilons on. If the switch is in the bombs position, it should drop everything, regardless of what it is. But right now, no matter where the switch is, apart from "test" position, the aicraft will correctly identify what stores it has and if you have KMGU loaded on inner pilons for example, it will drop only the bombs from middle pilons, even if the switch is in the "bomb" position. "Test" position seem to prevent weapon release button from doing anything at this time. Please, see the attached trk below. bombpodbug.trk 2 Link to comment Share on other sites More sharing options...
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