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Posted (edited)

So i first ran into this problem when i posted here.

then i ran into this post here, wich seems to have the same problem regarding quad zones not working, while circle zones do.

 

then i tested the 'scenery destruction zone' function myself with a quad and circle zone. Circle zones work fine. quad zones dont. 

 

So it seems the quad zones are bugged in some functions where zones are used. wich affects multiple functions off course.

 

just a guess at this point, but i think this post, will turn out with the same source problem

 

 

(attached scenery destuction zone mission file. try switching the trigger from zone 1 to 2 and see the different results. trigger fires after 10 seconds)

Quad zones test 1.miz

Edited by nighteyes2017
additional info
  • Like 2
Posted

I had this problem till I changed the size of it to a Bigger size. Then it worked fine. Did I just get lucky? I found it kind of odd to use too. Not user friendly not smooth IMO.

  • Like 1
  • 2 weeks later...
Posted

I made a few tests: it seems the MISSILE IN ZONE trigger coupled with a quad-point zone actually uses a detection circle comprising the entire quad-point zone.

Issue reported.

 

quad.png

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  • 4 weeks later...
Posted

New unreported BUG I found. If you attach the Quad Zone to a Ship and use it as a MOVING ZONE it does not work. It was used like this. The Zone was made to be the same size as the ship I am to land on (The Handy Wind) The landing pad was under the boom cranes because of a (Mission Fake) Crash on the Heli pad. The Zone will not report any Conditions or Actions to the Mission Editor. The Conditions and Actions were tested without the moving zone with flags and all worked just fine. I have 5 other Moving zones attached to this same ship that are all circular and work just fine. No Quad Zone will work like this till they fix it. If You report it. NOT ME. 

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