Skunk_McFunk Posted September 21, 2021 Posted September 21, 2021 (edited) Bug: In a F14 v F14 scenario when you are launched on at no time even when the missile should be pitbull do you get a RWR missile launch warning, previously Jester was able to warn you when the incoming missile had left the rail which I feel is 50 / 50 on being a bug, I understand it is possible to detect the missile launch on the DDD for a second or so before it is too fast for the radar to pick up but now Jester can only warn you when the missile is presumably pitbull but still no RWR warning for a human RIO Can I reproduce it 100%: yes How to reproduce/ description: Step1: Have the AI engage you with a AIM54 Step2: Wait for the missile to hit Result: You have no to little warning of a missile launch, only Jester can tell you that an AIM54 is coming around the time it should be pitbull (10 seconds before impact) DCS Version: OpenBeta 2.7.6.12852 System Specs: CPU intel i5-3570K GPU RTX 2070 super, 8GB RAM(*) 24GB RAM Samsung EVO 860 OS: Win10 Peripherals: Joystick: X52 Throttle: X52 Pedals: N/A Headtracker: TrackIR Mission File: see attachment (or name existing HB mission) Log: please attach if you have. Track: the biggest help, and although broken, please attach, especially ofc if not broken. tracks help us most together with the mission file. Video/ Screenshots: see link, attached scrnshot etc. Mods: I do not use any mods. Tacview-20210922-090700-DCS.zip.acmi Edited October 1, 2021 by IronMike
DSplayer Posted September 23, 2021 Posted September 23, 2021 This is actually all AI AIM-54s against human F-14s. On other aircraft you would get a launch warning but not an RWR active missile warning. Overall pretty strange imo since the missiles don't loft either. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
EagleA25 Posted September 27, 2021 Posted September 27, 2021 (edited) There is actually an important difference between “little” and “no warning”. Any Fox 3 shot in TWS will not go “Pitbull” (active) until it is at a pre-determined range, so its normal to not have an active missile warning until that moment. And that depends on your aspect of the missile (if you’re going head-on at Mach 2 with your hair on fire you will probably just get a one-second impact advisory; cranking/notching turns the missile active a lot earlier!). So to sum it up, it’s normal… Edited September 27, 2021 by EagleA25
DSplayer Posted September 27, 2021 Posted September 27, 2021 36 minutes ago, EagleA25 said: There is actually an important difference between “little” and “no warning”. Any Fox 3 shot in TWS will not go “Pitbull” (active) until it is at a pre-determined range, so its normal to not have an active missile warning until that moment. And that depends on your aspect of the missile (if you’re going head-on at Mach 2 with your hair on fire you will probably just get a one-second impact advisory; cranking/notching turns the missile active a lot earlier!). So to sum it up, it’s normal… Actually, you get absolutely no RWR warning of an active/pitbull warning against AI AIM-54s which is incorrect. Normal human piloted AIM-54s have pitbull warnings. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
captain_dalan Posted September 27, 2021 Posted September 27, 2021 Count R-33's in there too Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
IronMike Posted October 1, 2021 Posted October 1, 2021 This is unfortunately not something we can fix, but we are planning on working together with ED to overhaul the F-14 AI towards the end of the year, and this issue will definitely make the list. Thank you for reporting it. 2 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
captain_dalan Posted October 2, 2021 Posted October 2, 2021 On 10/1/2021 at 8:02 PM, IronMike said: This is unfortunately not something we can fix, but we are planning on working together with ED to overhaul the F-14 AI towards the end of the year, and this issue will definitely make the list... Great news. Their use as AI in missions is hurt right now. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
Panny Posted October 4, 2021 Posted October 4, 2021 On 10/2/2021 at 9:08 PM, captain_dalan said: Great news. Their use as AI in missions is hurt right now. I find the AI F-14 can be worked around quite easily. It always seems to go absurdly fast, Mach 1.5 and above, but doesn't fire until 35nm or so. I've successfully splashed an AI F-14 at 70nm, because they go so fast Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
captain_dalan Posted October 9, 2021 Posted October 9, 2021 On 10/4/2021 at 2:45 PM, Panny said: I find the AI F-14 can be worked around quite easily. It always seems to go absurdly fast, Mach 1.5 and above, but doesn't fire until 35nm or so. I've successfully splashed an AI F-14 at 70nm, because they go so fast The major issue is that they are unwilling to engage. When acting as wingmen, they will engage if ordered as soon as entering effective range (usually about 70-80 nautical miles), however, if a flight is composed of AI's only, they just fly and idle intercept. They will defend when fired upon, but will not fire themselves. As you mentioned this happens only about 30 miles in (for medium-high altitudes) or even closer (for medium-low altitudes). Thus they are essentially useless as CAP aircraft as they get shot down by everything you throw at them, even if that other thing is another AI that has no grudges about engaging at much higher ranges. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
Aigle2 Posted December 15, 2021 Posted December 15, 2021 Problem still occuring. It breaks our Tomcat vs Tomcat persian campaign...
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