peachmonkey Posted September 27, 2021 Posted September 27, 2021 hi, all, I'm a total noob when it comes to ME. I've been learning about the trigger zones, object specs, etc. Question: for WWII asset pack (or any at this point) is there a way to spawn a ship with damage? Preferably with high damage (80-90%), so a single 500kg bomb can sink it? Just trying to make ship bombing missions a bit more engaging instead of just dropping a bomb, observing a grey puff on a ship's deck and wonder if it did any damage...
toutenglisse Posted September 27, 2021 Posted September 27, 2021 5 hours ago, peachmonkey said: ...Question: for WWII asset pack (or any at this point) is there a way to spawn a ship with damage? Preferably with high damage (80-90%), so a single 500kg bomb can sink it?... Only way I know is to trigger an explosion on a zone positioned right upon ship unit at mission start, with the power set to get the needed amount of damage. 1
peachmonkey Posted September 27, 2021 Author Posted September 27, 2021 54 minutes ago, toutenglisse said: Only way I know is to trigger an explosion on a zone positioned right upon ship unit at mission start, with the power set to get the needed amount of damage. ha.. awesome, I'll give it a try! Thank you!
Paladin1cd Posted September 28, 2021 Posted September 28, 2021 Gonna require a load of trial and error... And it will disable the defenses won't it?
toutenglisse Posted September 28, 2021 Posted September 28, 2021 23 minutes ago, Paladin1cd said: Gonna require a load of trial and error... And it will disable the defenses won't it? Yes. But using mission editor there aren't many choices I think. The best way is using script. On event hit, if target is ship and weapon is a 500kg bomb then trigger a secondary explosion on target that will destroy it. Simple but requires ability with script functions. 1
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