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32 minutes ago, AhSoul said:

Yeah I think @Trigati's next version is likely to have a bunch of these split out etc.

Sure does, and you can edit to switch the labels on or off as you require, Default is off. The version is likely to be posted very late tonight (UK) or in the morning and it has a fully revamped UFC output - you can see that working on Nrosk-L's latest Profile update, all the xtra data fields for fuel and engine, and even some early HUD data repeats....it's coming soon.

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With the new version of the 15 lua with the multiple lines is it possible to include the degrees and decimal mark for the coordinates? 

I have already included them in my development, so yes, you can have that

Soon as I finish battling with the HUD data I’ll share the new version.


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Cool!
I think some outputs changed to 3dps in the last update - I had to change some values for dynamic titles.

Yeah, some of the control needed more granularity. It probably makes sense to neaten up more of them before this gets to a final state for the repository, but unless they are stopping something working well I’m reluctant to do so as people will have to update their SD profiles.


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9 hours ago, Trigati said:


Yeah, some of the control needed more granularity. It probably makes sense to neaten up more of them before this gets to a final state for the repository, but unless they are stopping something working well I’m reluctant to do so as people will have to update their SD profiles.
 

I'd argue that until we get it final, people will need to be ok with things changing and having to redo stuff. Getting the best version possible should be the goal (IMO of course!).

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Soul's pit thread

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Hi all, HUD data repeating is taking me longer than I expected...it doesn't help that I've not used this plane and have little clue on how it changes with use....I literally have only taken it off the end of the runway once.

I know some of you are waiting on the improved UFC displays and the separate fuel/engine data exports (with and without labels) so rather than make you wait till Friday night here is an interim release. So if you cannot wait or want a head start...or just need a better UFC display then here you go:

-- version 0.6 
-- Fixed Left/Right Fuel Counters reading an extra 1000 lbs when < 100 lbs from next thousand - needed new function RoundDP()
-- Setup Export IDs for each data elements of the Fuel Display - THIS MEANS THE COMBINED DISPLAY HAS CHANGED DCSID from 8383 to 83830
-- Setup Export IDs for each of the data elements of the Engine Management Display

NOTE: Export IDs starting 7 has labels, starting 8 has none. Actual numbers are based on the standard MainPanel data element number.

-- Moved UFC Display to Functions and re-formatted strings to fit better in single tile, this was a big job and needs much testing - I don;t know if I've tried everything yet so please report any issues.

F-15ESE.lua

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8 hours ago, Trigati said:

So far pretty awesome - love the split lines of the UFC 😄

One thing - Left and Right fuel don't have a 'lbs' label but the Total one does. I guess it matches the cockpit, but if I use a decent size font it doesn't fit well. Maybe another Total option with a newline between the two labels?

null

image.png

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So far pretty awesome - love the split lines of the UFC
One thing - Left and Right fuel don't have a 'lbs' label but the Total one does. I guess it matches the cockpit, but if I use a decent size font it doesn't fit well. Maybe another Total option with a newline between the two labels?
null
image.png.e621eb23b1960c205e59e5a0eb9b89d5.png

Added that to the backlog, should make it into tomorrows version


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Ooooh the Gear and Flaps tiles are cool too

Those are from Bailey’s LUA, all credit to him on that.


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If anyone wants to give my profile a go, I've uploaded it here

https://www.digitalcombatsimulator.com/en/files/3331753/

I've focussed on making it easy to read and use, over fancy switch graphics. It should have everything needed for the abbreviated cold start without needing to use the mouse, except for a couple of rotaries (like uncaging the backup ADI) that I need to sort out.


Edited by AhSoul
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OK, final version this week (unless someone spots a big mistake in the next 2 hours). I'm going to take the weekend off but the to do list is small at the moment. I've not flown since I started this and any free time this weekend will be flying!!!!

As I said before, I've not flown the F15 yet, so there may be lots of weirdness in the UFC or HUD data that I'm just not aware of sitting on the runway (I have gotten it airborne to check the HUD data but only straight  & level with wheels up).

-- version 0.7
-- Had a good neaten up of all the argument values - no IDs have changed on these and no formats (so if it was .2f before it is still .2f now but I do want to redo these before this gets finalised so if decimal places are not needed then they do not get exported)
-- Implemented the first round of HUD data display. You can call a single element or get blocks of data:
    -- 0        - Combined Speed & Alt 6001
    -- Speed    - the speed as diaplyed in HUD 6002
    -- AoA        - value diaplyed in HUD 6003
    -- Mach        - as in HUD 6005
    -- GMet        - The G readout, which I guess is current G and Max G? 6006
    -- HDG        - This is the heading caret on teh tape 6007
    -- Alt        - The altitude as diaplyed in the HUD (BARO only I think) 6008
    -- VVI        - The VVI, with spaces removed 6009
    -- AA        - I think this data is the weapon selected in AA mode? No ID Set
    -- NAV        - Every field from the bottom right 6010
    -- UPLEFT    - Speed and AoA from the left side 6011
    -- LOLEFT    - Fields from the bottom left, so G AA weapon, mach and G meter 6012
    -- UPRIGHT    - Alt and VVI from the right side 6013
    -- LORIGHT    - Nearly the same as NAV but without the bottom line (what does that set of numbers mean anyway?) 6014
-- Included a radio export as it's not easy to see the frequency when using presets. This draws data from the core sim to supplement the UFC info, separate items or a combined view available 6501 & 6504

-- To Do List:
-- Fix any issues with HUD data (yes I'm pretty sure there will be some) and expand it if possible
-- Check all argument values and convert to 1d or .1f where possible, only leaving .2f and .3f if actually needed
-- Create option to turn field labels on/off maybe?

F-15ESE.lua

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I had that on Wednesday, must be something in one of the data streams that SD really doesn't like. Just had to completely close SD and unplug it. Not happened again but if it does I'll try and work out where it's coming from. 

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Restarting the mission seemed to fix it. I'll try the same cold start again at some point and see if it does it again.

Feels like the gear/flaps tiles have changed a bit? Gear up the top light (front gear?) is now an orang circle while the others are blank.

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Just now, AhSoul said:

Restarting the mission seemed to fix it. I'll try the same cold start again at some point and see if it does it again.

Feels like the gear/flaps tiles have changed a bit? Gear up the top light (front gear?) is now an orang circle while the others are blank.

I've not touched that section but I'll check it now.

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