Ian Boys UK Posted October 29, 2021 Posted October 29, 2021 CBU105 (tested with F-16) doesn't see Static Aircraft as targets. I dropped 4x CBU105 on 2 Sams (worked fine), 1 EWR (worked fine) and a park of static IL-76 but it doesn't see these as live targets and just shows the generic cluster bomb explosion (the skeets don't track). I think the engines of the IL-76 are dense enough to act as targets for the skeets.
Rick50 Posted October 29, 2021 Posted October 29, 2021 Hmm. It's likely just a programming oversight in the DCS system, maybe this thread observation might correct this. Or a limitation in static object not beeing seen by the "virtual" sensor. On the other hand, it might not be a mistake. The skeet's optical targeting might reject stationary aircraft in real life, though I don't know why it might do that, as it would be very useful to use such a weapon on enemy airfields or FARPs and such. It could be simply a limit in data storage capacities to ID targets inside the tiny skeets... Worth looking into, IMO
Flappie Posted November 13, 2021 Posted November 13, 2021 On 10/29/2021 at 7:15 PM, Ian Boys UK said: CBU105 (tested with F-16) doesn't see Static Aircraft as targets. I dropped 4x CBU105 on 2 Sams (worked fine), 1 EWR (worked fine) and a park of static IL-76 but it doesn't see these as live targets and just shows the generic cluster bomb explosion (the skeets don't track). I think the engines of the IL-76 are dense enough to act as targets for the skeets. Can you please attach a track showing this? ---
Ian Boys UK Posted November 14, 2021 Author Posted November 14, 2021 On 11/13/2021 at 1:16 PM, Flappie said: Can you please attach a track showing this? Sure. Here are two files with identical conditions and placement. In one the CBU-105 skeet correctly find and destroy a lot of armour. In the other, they do not identify parked a/c as targets and do not destroy any at all, despite good dispersion over 8 parked aircraft. CBU105-Correct v Armour.trk CBU105-No kills or aiming on static planes.trk 1
Flappie Posted November 14, 2021 Posted November 14, 2021 Many thanks. I replayed your tracks, then I modified your "correct" track to see what would happen with non-static airplanes instead of non-static ground vehicles: they got hit pretty badly. Then I modified your "no kills" track and replaced static airplanes with static ground vehicles: they got hit pretty badly. I agree with you: static aircraft seem to be ignored, or at least some of them. I'll report this. Mind this issue could be a direct consequuence of this other one (static aircraft are harderto kill than nonstatic aircraft): 1 ---
Ian Boys UK Posted November 15, 2021 Author Posted November 15, 2021 37 minutes ago, Flappie said: Mind this issue could be a direct consequuence of this other one (static aircraft are harderto kill than nonstatic aircraft): Thanks for reporting it. However it definitely isn't as simple as the "harder to kill" issue - it's that the skeets don't see static aircraft as targets and therefore default to general cluster mode. The skeets are meant to auto-home on targets for direct hits. The actual weapons behave differently, not just the effect on tgt. Now, what I don't know is if real world skeets would ID aircraft. However the dense metal in the engines suggests to me that they would. I have played the same mission with other units including bunkers, static ZU-23 gun pits etc and all are targeted and destroyed. We had the same thing with the new Jester LANTIRN - it didn't see static aircraft but that has now been fixed. 1
Rick50 Posted November 15, 2021 Posted November 15, 2021 3 hours ago, Ian Boys UK said: Now, what I don't know is if real world skeets would ID aircraft. However the dense metal in the engines suggests to me that they would. I don't believe it's looking for dense metal. According to the Wiki page, it looks for heat signatures (engines hot or warm) and the object's physical shape, which it compares against a data library of shapes to destroy. You may be correct about the possiblity that maybe it doesn't have military aircraft in it's "library of doom", thus rejecting an enemy fighter that's cold and not the shape this droid was looking for... but that's just a guess, I don't really know. https://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon
Flappie Posted November 15, 2021 Posted November 15, 2021 Then static ground vehicles shouldn't be detected either. I asked devs about this. Standby. ---
Ian Boys UK Posted November 15, 2021 Author Posted November 15, 2021 4 hours ago, Flappie said: Then static ground vehicles shouldn't be detected either. I asked devs about this. Standby. Or concrete bunkers etc. Looking forward to finding out the answer ...
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