Jump to content

Recommended Posts

Posted

When flying the A vs the B, I’m noticing in the pattern that there is a very distinct difference in how the two react to power. In the B, I can fly a rock-solid case I approach over and over… in the A, the slightest little bit of power has me  pitching way up, overcorrecting back down, and so on. I’m getting a tiny bit low, adding a hint of power, then floating way over the glide slope, trying to dump in a bunch of DLC to correct it, etc. What might I be missing about landing the A? Is it just me?

Thanks all

  • Like 1
Posted (edited)

I notice something maybe unusual with the pitch/power too especially on takeoff / trying a touch and go.

 

 

at 10:27 is a landing (dunno if full stop or if touch and go)

at 12:47 is a takeoff that looks very effortless and somewhat graceful (pilot isn't fighting the stick forward to keep the plane from "ballooning")

at 16:07 is a touch and go (and again looks like no tendency to balloon or float when entering into ground effect, just kisses the main wheels onto the ground and gets up into the air again)

again looks very graceful and precise.

And on the climb out, seems to not be fighting the plane from shooting up into the air and is flying holding probably 15 cockpit units of AOA and then turns to enter the pattern again probably. 

 

also here at 08:05 is takeoff

and 51:20 another takeoff (tho they say minimum speed I think, followed by a "dirty roll")

a landing at 58:50 (this landing behavior looks like what we currently have in DCS, but you see spoiler deployment because power is brought to idle... I wonder if in DCS it is acting like there is spoiler deployment even if you don't bring the power to idle and you intend to do a touch and go by adding power)

you also see the stabs go TEU just right before touchdown (I wonder if pilot pulled back on the stick as tho to flare the landing?

another landing at 01:06:45 where the landing looks alot different and smoother and graceful compared to DCS currently, similar to the first landing at 10:27... He keeps the nose up for a while until bringing it to the deck too, spoilers are also deployed... It looks like the pilot is giving it alot of aft stick, based on how the stabs are moving.

It could also just be my piloting technique too, IDK?

Edited by Baz000
Posted (edited)

I just wanted to update this real quick, when I wrote the above... ^^ It was before trying out the latest patch

I notice flying her now with the latest patch, the takeoff behavior has improved quite a bit with full flaps down where she lifts off gently from the ground and won't "balloon into the air" tried it in MIL and AB on the A model and in MIL only in the B model... So, very glad to see that matches the above videos very well now!

I'm still experiencing this "ballooning" tendency upon landing and trying to do touch and goes and I wonder if the reason is because of the plane being trimmed to onspeed AOA of 15 cockpit units?

So, takeoff from ashore seems good right now... Landing and touch and go behavior seems like I still have some kind of excess lift inside of ground effect or something, and maybe in the pattern too without DLC and speedbrake deployment (like on go around when you power to MIL)

Edited by Baz000
Posted (edited)

See, watching this user made DCS video... The takeoff behavior looks amazingly spot on!(although he is using maneuvering flaps on takeoff and not full flaps) Just watch how she looks like she lifts herself into the air and the main gear struts extend... Just stunning! Bravo Zulu Heatblur Team!

But the landing touchdown behavior ashore still needs maybe some more tweaking to match what you see a lot of videos IRL show of the different landing behaviors(sticking the landing similar to a carrier trap and doing like a flared landing with the nose wheel propped up).

 

 

Edited by Baz000
Posted (edited)

How is the pilot keeping the plane so rock solid stable, that fast and that close to the ground immediately after takeoff (you don't even see his stabs wiggle when flying level)

Amazing skill!

And here, the same except in formation but not as fast of and acceleration and not as rock solid steady. The wingman moves around in roll and sorta rocks the wings.

 

Edited by Baz000
Posted

It's clearly  his advanced HUD. 😄

Specs & Wishlist:

 

Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO

 

HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2

 

Posted

‘Cause he’s a real life professional fighter pilot with 1000’s of actual flight hours- as opposed to hundreds of virtual flight hours on DCS

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...