Lace Posted November 22, 2021 Posted November 22, 2021 Loving the increased capabilities the new GMT mode brings to the Viper. However I am curious about one thing - how does the GMT mode know the difference between military and civilian traffic? Are there any plans to have civvy road traffic to be detected too? Therefore adding realistic ground clutter, and making enemy units less obvious? I'm sure this is more of a DCS core issue, rather than a Viper specific one, but it is relevant to how the Viper is fought with the GMT mode. 2 1 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
FoxOne007 Posted November 22, 2021 Posted November 22, 2021 34 minutes ago, Lace said: Are there any plans to have civvy road traffic to be detected too? Therefore adding realistic ground clutter, and making enemy units less obvious? I really hope this gets added soon. It’s all kind of black magic atm and not really realistic at all 1 [sIGPIC][/sIGPIC]
QuiGon Posted November 22, 2021 Posted November 22, 2021 54 minutes ago, Lace said: However I am curious about one thing - how does the GMT mode know the difference between military and civilian traffic? It doesn't. Place some civilian vehicles on the map and give them waypoints, so they start moving. You will see, that it detects them just fine. What you actually meant is, how it knows the difference between scenery traffic and actual ground units and the answer is: It just doesn't know about the scenery traffic as it's not the same as actual units within the game engine. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Lace Posted November 22, 2021 Author Posted November 22, 2021 8 minutes ago, QuiGon said: It doesn't. Place some civilian vehicles on the map and give them waypoints, so they start moving. You will see, that it detects them just fine. What you actually meant is, how it knows the difference between scenery traffic and actual ground units and the answer is: It just doesn't know about the scenery traffic as it's not the same as actual units within the game engine. I should have thought that it was obvious that my post was referring to the scenery civvy traffic, but thanks for killing those kittens. 3 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Lace Posted September 16, 2022 Author Posted September 16, 2022 Looks like this will be a thing on the F-15E. Any possibility it might be reconsidered for the Viper? 4 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
TEOMOOSE Posted January 6, 2023 Posted January 6, 2023 +1 for reconsidering, Dcs performance improvements are under way. With these "newer" technology it could be possible to implement such features. 1
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