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Posted
Hi Ron. I'm just waiting for the Western release of BS. In the meantime I'm glad to see someone (you) making missions. Is there somewhere that BS missions can be uploaded?

Flyby out

ps: well, I'm waiting on a new $y$tem too. The wife won't let me load sims up on her pc. ;)

 

 

I attached my mission to my first post in this thread.

 

I see a page on the DCS web site for user created missions, so at some point in time I would suspect we will be able to upload them there.

 

ron

Posted

Very nice mission ronht, I have really enjoyed it, and continue to practice different techniques using it.

Thank-you very much for the effort of making this and sharing it with us all.

[sIGPIC][/sIGPIC]

Posted

Very nice mission.

Enjoyed it.

I was unable to shot down the choppers but thats something I have to work on.

I managed to take out the Farp and Artillery and I could find no more enemy left to kill (turned on labels to check if any where in amongst the trees or buildings)so off to the airfield for a good landing, but mission status still said incomplete!

Keep those missions coming folks!

Posted (edited)

Glad you enjoyed the mission.

 

This was the first mission I put together with BS and was done before the documentation came out so I wasn't sure at the time how to include a "Mission Success" trigger in the mission. I have to admit that I'm still learning the ins and outs of what can be done in this mission editor.

 

I did create a "Mission Success" trigger in the Airbase Under Siege mission I created, but that is a much different mission concentrating more on what can be accomplished with the mission editor. That mission requires you to have a good understanding of how to fly the KA-50 with reference to instrumentation in the dark (which is very dark) in BS.

 

Here's a run down of what you are up against in my Road Block mission:

 

At the road block by the bridge:

 

2 SAM's

2 AAA

2 tanks

2 Missel launchers

Several insurgent ground forces.

 

3 Artilery on the hill that become active when the Russian ground forces arrive at the bridge.

 

Beyond the artilery is a FARP with several vehicles and 2 AAA which if left in tact can lauanch another helicopter (more on that below)

 

There is a tank column on it's way to the bridge to re-enforce the force already there.

 

In the beginning 2 hind helicopters provide aircover and at random a heavily loaded hind that may appear later that can wreck havoc on the Russian force that arrive at the bridge.

 

Overhead are 2 Mig17's that while you are not equiped to take down, you must be aware of and evade until your fighters are launched once the SAMs are taken out because they can and will take you out if the opprotunity arrises.

 

As I made the mission, I wanted to create a dynamic environment that gave you a lot to consider and yet create a challange that, had some degree of difficulity but wasn't impossible to accomplish.

 

Mission success can be various things in this mission, including the ability to return to the base to re-arm and head back out to clean up everything you couldn't accomplish on the first run.

 

There is also some degree of sucess if the transport and rescue helicopter make it back to the base for a safe landing - that won't always happen.

 

Anyway, I hope that better gives you a feel for what kind of sucess you can have with that mission.

 

Ron

Edited by ronht
Posted

Is it intended for the Mig29s to shoot down the enemy Hinds when they start patrolling? It would be pretty nice if they could, would make sense especially when the 3rd Hind shows up and starts pounding your tanks.

Posted

It depends on how the Migs fair against the enemy fighters.

 

The 3rd Hind (if it shows up) is loaded for bear :D

 

ron

  • 2 weeks later...
Posted

Hey ron, I had the chance to play this mission tonite, and really really enjoyed it.

 

My frames bogged a bit---but I turned off civ traffic and put water to normal and it was fine.

 

Love the way you start it with the mig under sam attack. Then there's a rocket attack on the airfield as you take off.

 

It's just killer.

 

Plenty of places to hide and pick stuff off.

 

I wish I could figure out how to shoot down stuff in the air-----never can get a lock on those enemy choopers--my wingman loves to shoot at them.

 

There's all kinds of stuff happening and the base is so close, if you get killed, you respawn and are back in action in 2 or 3min.

 

TY sir, please make some more.

E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600

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