TheCrysinator Posted December 13, 2021 Share Posted December 13, 2021 Hello, I'm currently trying to learn realistic navigation with the Hind and want to utilise landmarks to update the map box. I've been looking for a huge lake near Hataya in Syria just to find out that there is no lake on the F10 map or Google Maps. Also town names aren't readable at all. So my question is if one could create better maps and use them over the standard ones. - Crysinator Link to comment Share on other sites More sharing options...
Stratos Posted December 13, 2021 Share Posted December 13, 2021 No, you can't mod the maps. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
TheCrysinator Posted December 13, 2021 Author Share Posted December 13, 2021 No, you can't mod the maps.That is unfortunate but thank you for the info. Link to comment Share on other sites More sharing options...
Lixma 06 Posted December 24, 2021 Share Posted December 24, 2021 (edited) There will be higher resolution ones coming, hopefully? edit: Scratch that; they're actually perfectly fine. Edited December 24, 2021 by Lixma 06 Link to comment Share on other sites More sharing options...
Gronank Posted December 26, 2021 Share Posted December 26, 2021 There's no practical way to mod the map. Note the qualifier. If you're of the impractical persuasion, you could go into some lua file governing the moving map and disable the map as a render target, then go and replace the moving map background texture with something else, and you can get something like this: The cursor stills moves without a problem. In theory, a crafty individual could figure out which scale and how big of region is necessary to render a map to a dds texture file to get the cursor to move correctly. But even then, it would only ever be that region and the player would be responsible for placing the cursor correctly whenver enterinbg the region covered by the map. 1 Link to comment Share on other sites More sharing options...
TheCrysinator Posted December 26, 2021 Author Share Posted December 26, 2021 Thank you very much for the explanation. I might try your method some day but I hope that ED has a second look before I get to it. Link to comment Share on other sites More sharing options...
AeriaGloria Posted December 27, 2021 Share Posted December 27, 2021 7 hours ago, Gronank said: There's no practical way to mod the map. Note the qualifier. If you're of the impractical persuasion, you could go into some lua file governing the moving map and disable the map as a render target, then go and replace the moving map background texture with something else, and you can get something like this: The cursor stills moves without a problem. In theory, a crafty individual could figure out which scale and how big of region is necessary to render a map to a dds texture file to get the cursor to move correctly. But even then, it would only ever be that region and the player would be responsible for placing the cursor correctly whenver enterinbg the region covered by the map. The map scale is known. The larger is 1:1,000,000 scale and the smaller is 1:200,000 scale Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
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