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Can you mod the maps?


TheCrysinator

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Hello,

 

I'm currently trying to learn realistic navigation with the Hind and want to utilise landmarks to update the map box. I've been looking for a huge lake near Hataya in Syria just to find out that there is no lake on the F10 map or Google Maps. Also town names aren't readable at all. So my question is if one could create better maps and use them over the standard ones.

 

- Crysinator

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  • 2 weeks later...

There's no practical way to mod the map. Note the qualifier. If you're of the impractical persuasion, you could go into some lua file governing the moving map and disable the map as a render target, then go and replace the moving map background texture with something else, and you can get something like this:

BeHappy.png

The cursor stills moves without a problem. In theory, a crafty individual could figure out which scale and how big of region is necessary to render a map to a dds texture file to get the cursor to move correctly. But even then, it would only ever be that region and the player would be responsible for placing the cursor correctly whenver enterinbg the region covered by the map.

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7 hours ago, Gronank said:

There's no practical way to mod the map. Note the qualifier. If you're of the impractical persuasion, you could go into some lua file governing the moving map and disable the map as a render target, then go and replace the moving map background texture with something else, and you can get something like this:

BeHappy.png

The cursor stills moves without a problem. In theory, a crafty individual could figure out which scale and how big of region is necessary to render a map to a dds texture file to get the cursor to move correctly. But even then, it would only ever be that region and the player would be responsible for placing the cursor correctly whenver enterinbg the region covered by the map.

The map scale is known. The larger is 1:1,000,000 scale and the smaller is 1:200,000 scale

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E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

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