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Posted

Hi,

When shooting AIM120s at multiple targets (specially when they are close to each other) in TWS mode (like in the 120 mission provided by ED) - many times missiles won't go to their intended target but rather after becoming "active" - they start seeking for a target by themselves resulting in multiples missiles going for the same target.

Is that a radar issue (TWS/DL logic)? AIM120 issue (perhaps gate)? Is that a bug or a feature? 🙂  

Posted (edited)

At "pitbull", the missile should theoretically know where he is (INS+DL) and where it's target should be via the DL. Should it correlate between what he "see" and what he "expect" and try locking up a target accordingly? The missile itself got a radar with a small FOV (probably... the missile is small). I guess that the point where the missile turns active and it's FOV determine what he's going to see.  In case he see two targets - will he lock up the closest? Will the missile use DL data to determine which target is the intended one?

ED, can you comment on:

A. How this process modeled? It would greatly influence the tactics we'll use in order to implement the weapon efficiently (not firing at two-ship how fly very close for example).

B. Does the AI take the AIM120 implementation into consideration? Does my wingman restricted of firing an AIM120 towards an enemy if a friendly is around?

C.  Could you elaborate more regarding the "new range gate mechanism" that is being developed at the moment? What does it actually mean?

I'd super appreciate some kind of a WP explaining how the AIM120 is modeled in the game to better understand the mechanics and limitations of the weapon 

Thanks.

Edited by nickos86
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