Clairvoyantwolf Posted December 31, 2021 Posted December 31, 2021 They sit idling at the runway I am on stable
Reflected Posted December 31, 2021 Posted December 31, 2021 I'm a little confused. In mission 10 you don't have a wingman. Can you specify which event it is and also, attach a track please? Facebook Instagram YouTube Discord
Clairvoyantwolf Posted December 31, 2021 Author Posted December 31, 2021 Excuse me it is "Event 9" (10th flown mission including the intro). Track attached Thank you Tacview-20211230-223345-DCS-Zone 5 - 09.zip.acmi
Reflected Posted December 31, 2021 Posted December 31, 2021 OK, I see now, same thing happens to me. Thanks for the heads up. I've seen this with Spitfires at Biggin Hill and reported to ED, but it seems it's a DCS-wide AI bug. I added this track to the report. Apparently AIs now cannot follow the player, because they think the runway is obstructed. They will take off after 4-5 minutes or so, but by then the mission is broken. Fingers crossed for a quick solution Facebook Instagram YouTube Discord
Dragon1-1 Posted January 13, 2022 Posted January 13, 2022 FYI, I found a workaround. If you taxi over to the side and let them take off before you, they'll manage to do so. If you're quick about it, you should be able to follow them without breaking the dialogue. Not realistic, but the mission did run.
Reflected Posted January 14, 2022 Posted January 14, 2022 21 minutes ago, Dragon1-1 said: FYI, I found a workaround. If you taxi over to the side and let them take off before you, they'll manage to do so. If you're quick about it, you should be able to follow them without breaking the dialogue. Not realistic, but the mission did run. Great find, thanks! BTW it turned out that the same AI bug is breaking the campaigns of many other makers too, so we all reported it to ED and they're on it. Hopefully there will be a fix in the next update. Facebook Instagram YouTube Discord
Indianajon Posted February 2, 2022 Posted February 2, 2022 Apparently if you go to the default ATC freq and use the normal F5 radio comms and request take off before using your custom space bar version that will work. At least that is what is being suggested in other campaigns with the same issue.
Indianajon Posted February 10, 2022 Posted February 10, 2022 Unfortunately this is still bust in the latest update. Your workaround still works though.
Jayhawk1971 Posted February 10, 2022 Posted February 10, 2022 Event 3 (2v2) is similarly bugged as I've just found out. Wingman is stuck in the grass left of 31R.
CedricLFML Posted February 10, 2022 Posted February 10, 2022 Wingman in event 3 works well here. I know there's a mission, after landing the wingman stucks itself on the sand, after landing on the 21R.
Jayhawk1971 Posted February 10, 2022 Posted February 10, 2022 (edited) vor 39 Minuten schrieb CedricLFML: Wingman in event 3 works well here. I know there's a mission, after landing the wingman stucks itself on the sand, after landing on the 21R. Yep, I've noticed several times (as in, in several missions) that the AI doesn't use the intersection after landing on 21R, but instead turn about 110 degrees and taxi through the grass/ sand. Usually they make it out without getting stuck. But what I've described above was completely new. I only even noticed between HEREM and JUNNO, when Bio was giving his briefing, that Hammer didn't form up on me. I then "F2ed" through all the flights and noticed him sitting right there in the grass at the beginning of 31R, parallel to the runway. I've never, ever seen AI do that before in DCS. Maybe it was a coincidental hiccup. Unfortunately I was so perplexed that I quit without saving the track file. I'll try again tomorrow and see if this is reproduceable. Edited February 10, 2022 by Jayhawk1971
Jayhawk1971 Posted February 12, 2022 Posted February 12, 2022 Event 7, wingman stuck again next to runway. AI seems to have taken a severe blow to the head again during one of the recent updates. Before, the AI waited for the aircraft in front to take off. Now it seems to want to take off immediately, and tries to overtake. Next time I'll try to move to the side and let the AI take off first.
Reflected Posted February 12, 2022 Posted February 12, 2022 (edited) Submit these to ED please with tracks. Here they won’t see it and it’s not something I can fix from the ME. The AI is in a truly terrible state at the moment @[ED]Obi Edited February 12, 2022 by Reflected Facebook Instagram YouTube Discord
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