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Posted (edited)

Hey guys,

We've flagged the problem up with ED and the reason for weird AI behaviour was quickly pin-pointed. We're hoping for a quick fix, but there is an easy workaround to make Biff follow the player as he should: before contacting the Tower that  uses the custom campaign VOs (at 327.7), first tune to stock ATC (327.0) and use the normal DCS radio menu to ask for takeoff clearance. Then switch back to the normal, mission ATC and press Space Bar.  Things should go smoothly.

To be on the safe side, best to do the same before landing.

As I said, I hope this issue will be addressed soon!

Edited by baltic_dragon
  • Like 3

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
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Posted (edited)

still having this issue in Navigation part 2 mission. Unfortunately, the stock ATC freq and the normal DCS radio is stuck at 'request start up' and tower never answers. And Biff stays at the hold short position.

Edited by skypickle

4930K @ 4.5, 32g ram, TitanPascal

Posted

Just replied to your PM. Guess we just need to wait for the fix from ED...

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

  • baltic_dragon changed the title to NOT SO IMPORTANT AS IT DOESN"T WORK: workaround for Biff not taking off after player
  • 3 months later...
Posted (edited)

Is this currently completely broken? I'm at this mission and had the same issue. Biff just sits in parking.

Edit - just tried again and it is ok.

Edited by unlikely_spider

Modules: Wright Flyer, Spruce Goose, Voyager 1

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