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Posted

DCS afaik does not use OpenXR.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted (edited)

That works great for me in MSFS, but DCS supports either OpenVR or Oculus runtime.  Use fholger’s VR performance toolkit for DCS instead (on GitHub)—it’s got openFSR, NVIDIA NIS, and AMD CAS all in one.

Edited by Supmua

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted (edited)

OK, thanks guys! I got it set up in MSFS and its great, real improvement.... I had been holding off trying out the linked mod, as it looked a bit complicated...but it's defintely worth a go is it? Any guides recommended settings etc around for that? Thanks

Edited by markturner1960

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

Hey @markturner1960

these are my settings it works quite nicely for me 

 

{
  "fsr": {
    // enable image upscaling through AMD's FSR or NVIDIA's NIS
    "enabled": true,

    // if enabled, uses NVIDIA's Image Scaling instead of the default
    // AMD FidelityFX SuperResolution. Both algorithms work similarly, but produce
    // somewhat different results. You may want to experiment switching between the
    // two to determine which one you like better for a particular game.
    "useNIS": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 0.80,

    // tune sharpness, values range from 0 to 1
    "sharpness": 0,
    
    // Only apply FSR/NIS to the given radius around the center of the image.
    // Anything outside this radius is upscaled by simple bilinear filtering,
    // which is cheaper and thus saves a bit of performance. Due to the design
    // of current HMD lenses, you can experiment with fairly small radii and may
    // still not see a noticeable difference.
    // Sensible values probably lie somewhere between [0.2, 1.0]. However, note
    // that, since the image is not spheric, even a value of 1.0 technically still
    // skips some pixels in the corner of the image, so if you want to completely
    // disable this optimization, you can choose a value of 2.
    // IMPORTANT: if you face issues like the view appearing offset or mismatched
    // between the eyes, turn this optimization off by setting the value to 2.0
    "radius": 0.5,

    // if enabled, applies a negative LOD bias to texture MIP levels
    // should theoretically improve texture detail in the upscaled image
    // IMPORTANT: if you experience issues with rendering like disappearing
    // textures or strange patterns in the rendering, try turning this off
    // by setting the value to false.
    "applyMIPBias": true,
    
    // If enabled, will visualize the radius to which FSR/NIS is applied.
    // Will also periodically log the GPU cost for applying FSR/NIS in the
    // current configuration.
    "debugMode": false,

    "hotkeys": {
      // If enabled, you can change certain settings of the mod on the fly by
      // pressing certain hotkeys. Good to see the visual difference. But you
      // may want to turn off hotkeys during regular play to prevent them from
      // interfering with game hotkeys.
      "enabled": false,

      // if enabled, must also be holding CTRL key to use hotkeys
      "requireCtrl": false,

      // if enabled, must also be holding ALT key to use hotkeys
      "requireAlt": false,

      // if enabled, must also be holding SHIFT key to use hotkeys
      "requireShift": false,

      // Below, you can see what hotkey functions are available and also configure
      // the hotkey for it. To configure the hotkey, you need to use the corresponding
      // virtual key code, which you can look up on this page:
      // https://cherrytree.at/misc/vk.htm

      // switch between FSR and NIS (default key: F1 - 112)
      "toggleUseNIS": 112,

      // toggle debug mode on or off (default key: F2 - 113)
      "toggleDebugMode": 113,

      // decrease sharpness by 0.05 (default key: F3 - 114)
      "decreaseSharpness": 114,

      // increase sharpness by 0.05 (default key: F4 - 115)
      "increaseSharpness": 115,

      // decrease sharpening radius by 0.05 (default key: F5 - 116)
      "decreaseRadius": 116,

      // increase sharpening radius by 0.05 (default key: F6 - 117)
      "increaseRadius": 117,

      // take a screenshot of the final output sent to the HMD (default key: F7 - 118)
      "captureOutput": 118
    }
  }
}

 

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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