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Posted (edited)

collision boxes are mainly for damage identification. Collision lines are the one's which are colide sensitive. 
These lines must be placed everywhere on the Model to cover every possible collision.
All lines and Boxes need to have a proper naming which one can grab from Modelviewer.

Example:
image.png

Edited by The_Fragger
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Posted
collision boxes are mainly for damage identification. Collision lines are the one's which are colide sensitive. 
These lines must be placed everywhere on the Model to cover every possible collision.
All lines and Boxes need to have a proper naming which one can grab from Modelviewer.

Example:
image.thumb.png.cb42477f3ecbc0618fbc85ab6c71d4e1.png
Yes but here it is about a ramp like a heliport or a deck of an aircraft carrier not about a model like a heli.
Posted

I am not very familiar with Buildings, but I once built a Tower and I did it the same way and it works.

 

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted

You can check some examples with the modelviewer. For example the Kuznecow. It does not have lines only shells. Even on its runway. Same for Farp or the Oilrigs. Lines are important for aircrafts and helis but not or statics on which you want to land or roll.

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