ttdsi Posted March 20, 2022 Share Posted March 20, 2022 (edited) This is an issue with the module's code it's self and not it's Controls & Bind When using key-binds for the AH-64's cyclic, it's extremely sluggish and hard to control with keys compared to any other module I have, I'm fine flying the F/18, A-10, KA-50, Huey with keyboard and mouse, unfortunately not the Apache. If I could just get promptly more out of the keys I would be so much more happy! Here are the comparisons: All but the last two clips are controlled with keyboard. As you can see the second last clip (Apache) has a huge contrast in sensitivity when it comes to binds. For the Apache there are 2 clips, first being controlled by a joystick, second being controlled by binds. Both the throttle and cyclic are extremely dampened and results in an unflyable Apache. Edited March 20, 2022 by ttdsi Link to comment Share on other sites More sharing options...
Pikey Posted March 20, 2022 Share Posted March 20, 2022 it is slower. Yet its the only helicopter module I've managed to fly with KB and mouse due to that nice stable movement. What you can't do is move the stick fast to recover something you didn't react to in the first place. It could probably do with a bit more sensitivity, esp the collective. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
ttdsi Posted March 20, 2022 Author Share Posted March 20, 2022 Separate bind that toggles from a lower sensitivity for more fine maneuvering, while having the norm that seems so common across the other modules. Handy for anyone I believe. Link to comment Share on other sites More sharing options...
ED Team Solution NineLine Posted March 20, 2022 ED Team Solution Share Posted March 20, 2022 Yes, this has been reported earlier, key bindings for stuff like the rudder and cyclic are sluggish. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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