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HDU lines and numbers distorted in VR when looking up when mixing with blades


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  • ED Team
Posted
3 minutes ago, Moxica said:

Now I'm confused.
What motion smoothing are you using, if not the one on openXR (WMR)?
I don't suppose it is Steam?

Hi, 

My problem is I was using a G2, I am not any more, I have the PIMAX Crystal. 

I am simply asking if anyone is still seeing issues. 

thank you 

  • Like 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

I will surely test Motion reprojection on G2 as soon as I get home from work.

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted

Yep. Its still there.

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted
11 hours ago, BIGNEWY said:

Hi all, I was checking over this report, can you please let me know if you are still seeing issues? 

I tested with the PIMAX  Crystal and it seemed ok for me, but I suspect you maybe having different results still with WMR and motion smoothing enabled. 

please let me know

Might be talking out my rear end, but as I understand it this problem is caused by DCS not exposing depth buffer information for reprojection techniques like ASW to work off of. So any UI or HUD elements will end up being garbled by the rotors since it doesn't know the HUD/UI elements are supposed to be in front of the rotor blur.

Afaik nothing has changed there.

Posted (edited)

Just did a quick stress test by maxing res and increasing refresh rate while on the Chinook, UI elements are still causing artifacting/distortion with ASW in general (while everything else in the pit is actually fine) and it remains particularly bad when in combination with the rotor effect.

Edited by MoleUK
  • ED Team
Posted
13 hours ago, Moxica said:

Yep. Its still there.

 

10 hours ago, MoleUK said:

Just did a quick stress test by maxing res and increasing refresh rate while on the Chinook, UI elements are still causing artifacting/distortion with ASW in general (while everything else in the pit is actually fine) and it remains particularly bad when in combination with the rotor effect.

 

thank you for checking, my report is still open and I will ask the team to take a look again. 

 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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