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Posted

i dont know if design limitation or bug

but i tried to set inboard pylons to smoke rockets, and outer pylons to HE but during the arm/refuel menu, i see a bug or problem in which

once i set one type of rocket on a pylon, and then a different type of rocket than the first, the load out will disappear, or at least, it looks like a new empty loadout graphic over / covering the original loadout inventory graphic.

in the end, i was not able to mix rocket types, i have to stick with one type of rocket.

 

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)
28 minutes ago, hannibal said:

i dont know if design limitation or bug

but i tried to set inboard pylons to smoke rockets, and outer pylons to HE but during the arm/refuel menu, i see a bug or problem in which

once i set one type of rocket on a pylon, and then a different type of rocket than the first, the load out will disappear, or at least, it looks like a new empty loadout graphic over / covering the original loadout inventory graphic.

in the end, i was not able to mix rocket types, i have to stick with one type of rocket.

 

You can’t mix rockets in zones, and zone E is common between all pods (the center 3 tubes) so you can’t have M229 in Zone E on the outer pylons and smoke in zone E on the inner pylons. We have to wait till ED comes up with a way of loading individual zones in rocket pods

Edited by llOPPOTATOll
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Posted

First time I had to rearm I had a hard time remembering what-was-what, so I made this Kneeboard-page to refresh my memory:

05_00_Weapons.png

Pelle Liljendal

(MooseMan)

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