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Posted

I'm having a hard time firing the ATGM from the front seat.

I can do it in the tutorial, but not in a custom mission.

So here's what I'm doing

  • Hot start
  • From the front seat I flick the Fire control, Sight, Range Insert, Sight mode and Sight Sync switches
  • I press Ctrl W to get the AI to set up the front seat weapons.
  • I take off and head towards the target.
  • I jump into the front seat and wait for the weapons to warm up
  • When the system warms up, I get a red light on the "Launch Approved" switch and the tone
  • I flick the observer switch and select missile on rail 1
  • I drop into the sight and still have missile tone and red light, but the sight is still pointing into the sky, when i shift the sight down towards the ground, the tone goes off and wont come back unless it is pointed into the original position.
  • I drop out of the sight and the red 'Launch approved" button is not on and nothing I flick (including Diafr open) brings it back on (the sight still moves around though)
  • It isn't a range thing as I fly directly towards a target and no mater how near or far, the same result.

I've looked at the video Wags did and have set my front seat controls to the same as his (but I notice that his lights on the external stores are not on while mine are).

I assume there have probably been updates since these videos where created, so I don't know if they are out of date.

I've spent hours trying to work through this issue, and it's starting to sh!t me. Is there a definitive guide to how this is supposed to function?

 

 

  • Like 1
Posted

In the scenario you posted, it reads as though the observer sight is outside acceptable launch limits. You need to command Petrovich as Pilot to execute the attack, where he will place your sight crosshair within launch limits (on the ASP sight) giving you launch approved light and tone.

Posted

Thanks randomTOTEN, that did the trick. I could get 1 shot off, but couldn't get fire a 2nd missile.

After hitting with the first missile, I ordered a 180 degree turn, but on my return run (after I had changed the rail to rail 2 and reset the radio frequency button), I couldn't get missile tone after ordering an ATGM attack.  I could have taken damage to the front of the machine, so that could be the issue. Anything else I need to do?

Posted

Hi. Maybe you forgot to close the sight during the 180 turn, witch is mandatory to avoid damaging the sight. First close the sight and then order Petro to do the 180. Don 't open the sight before you are again pointing towards the target and with a smooth flight/hover. When having the target in sight again, command Petro to do the attack.

Saludos.

Saca111

 

  • Like 1
Posted

Thanks Saca, I did close the door before doing the 180. I think it was damage, as I've been able to perform multiple ATGM attacks now.

Is damage displayed anywhere, or is that a feature yet to be implemented?

Posted (edited)
11 hours ago, Dogdate said:

Thanks Saca, I did close the door before doing the 180. I think it was damage, as I've been able to perform multiple ATGM attacks now.

Is damage displayed anywhere, or is that a feature yet to be implemented?

There’s a couple ways to verify it

F2 view, you’ll see bullet holes on the section of the wing with non functional pylons 

For CPG, if you know there is a missile on a pylon but the pylon selector for the ATGM doesn’t give you a green light for that pylon or pylon pair 

For CPG and Pilot, looking at the four pylon loaded lights. You can check dedicated wing tip ATGM stations that way, but for outboard wing pylons the lights will be out. Depending on damage the inner pylons might still be lit on work, might only be one side. 
 

And as you’ve noticed, you won’t get launch authorization. But I would think that pylon selector also wouldn’t show green for CPG 

Edited by AeriaGloria

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