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Posted

BLG-66 Belouga cluster bombs should eject the sub-munitions in the wake of their travel and successively from back ring to forward ring.
Also the submunition should be stabilized by drag chute in order to point downward.
 

Currently in DCS the cluster bomb is throwing the submunitions forward.
 

Screen_220419_152940.png

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  • 4 months later...
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  • 5 weeks later...
Posted (edited)
On 1/24/2025 at 12:27 AM, Flappie said:

Hi @jojo, the improvement was delivered a few updates ago. Enjoy, and thank you for reporting the issue in the first place. 🙂

Hi,
Thanks for the heads up.

Indeed, it's better in the sense that the submunitions are ejected in a more correct way, but the full sequence isn't there yet.

After release, the dispenser is briefly slowed down by a drag chute which is then quickly released.
Each submunition after ejection is descending under a small parachute to be sure it's facing down to trigger the fuze.

Also the dispensing pattern isn't long enough.
We have the choice between a long and a short pattern.
The long pattern is 240m, but by selecting a 22x10m spacing, I don't have any overlap but gaps between each bomb's impact pattern.

The good news is that the aiming is still usable.

 

Edited by jojo

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Posted
On 2/22/2025 at 4:39 PM, jojo said:

Also the dispensing pattern isn't long enough.
We have the choice between a long and a short pattern.
The long pattern is 240m, but by selecting a 22x10m spacing, I don't have any overlap but gaps between each bomb's impact pattern.

I've asked devs about this while the fix was being done.

This will be implemented later on.

On 2/22/2025 at 4:39 PM, jojo said:

Indeed, it's better in the sense that the submunitions are ejected in a more correct way, but the full sequence isn't there yet.

After release, the dispenser is briefly slowed down by a drag chute which is then quickly released.
Each submunition after ejection is descending under a small parachute to be sure it's facing down to trigger the fuze.

The full sequence is shown by ED's Belouga. RAZBAM needs to replace their Belouga version with ED's.

See attached track: AI Mirage F1 uses ED's, AI Mirage 2000 uses RAZBAM's (the "chrome" one).

 

 

Belouga_dfferences.trk

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  • 2 weeks later...
Posted (edited)
On 2/24/2025 at 1:47 PM, Flappie said:

I've asked devs about this while the fix was being done.

This will be implemented later on.

The full sequence is shown by ED's Belouga. RAZBAM needs to replace their Belouga version with ED's.

See attached track: AI Mirage F1 uses ED's, AI Mirage 2000 uses RAZBAM's (the "chrome" one).

 

 

Belouga_dfferences.trk 129.79 kB · 6 downloads

@Flappie would you happen to know if the BLG66's will stay the way they are for the F1? Ever since the most recent update to the Belouga Release sequence, they hardly travel any distance from the plane before dispensing, and might be a little too chute-retarded. They instantly deploy at all altitudes and speeds, making them essentially like a KMGU where the bomblets do not have standoff, but dispense right under the plane.

Frankly, I have little to no documentation on the BLG66, so I do not know. I was just wondering if this was the intended state of function for the bomb. Thanks.

Edited by bramimond
  • Like 2
  • 3 months later...
Posted

Belouga's dont really drop anymore, what happens is they deploy the chut and immidiatly disperse.

I recorded it, but its 119mb so cant give you the vid.

 

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