exil Posted April 23, 2022 Posted April 23, 2022 Gents, I kindly ask for your help here. I am looking for a command via mist or moose or dcs core script to run a script file when something happens. I have a script that will run some missions randomly when a helicopter lands into a FARP. Everything fine so far, but for simplicity reasons I rather would like to script something like: If helo lands at FARP - do script file (mission 1) I really can't find the lua command for 'do script file'. Thanks in advance! GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
toutenglisse Posted April 23, 2022 Posted April 23, 2022 3 hours ago, exil said: ...I really can't find the lua command for 'do script file'. Thanks in advance! For example here is a command I use to load a lua file to get a payload : local WMPayloads = dofile("CoreMods/aircraft/AH-64D/UnitPayloads/AH-64D_BLK_II.lua") WMPylons = WMPayloads["payloads"][2]["pylons"] But you can probably also put each of your mission script inside a function, for example : function mission1(), in the same whole script, load the script at start and then call the function you want when you want.
LFCChameleon_Silk Posted April 23, 2022 Posted April 23, 2022 (edited) yeah sounds like you could just wrap the missions in a function and then just call that function from within a loaded file using a miz trigger, only lines that are outside a function will be done when you load the file filewithmissionsitit.lua function startmission(whatmission) -- arg1 is the mission to run if whatmission == 1 then --do mission 1 stuffs trigger.action.setUserFlag(1,true) end if whatmission == 2 then --do mission 2 stuffs trigger.action.setUserFlag(2,true) end end then if you wanted at anytime to trigger the flag to change just: startmission(1) but it sounds like you want to load a whole new miz, try adding the load miz as a trigger in the ME and tie it to a flag and then use the above to trigger each condition to then load a miz file. either way it should work just depends on your approach. Edited April 23, 2022 by LFCChameleon_Silk
exil Posted April 23, 2022 Author Posted April 23, 2022 41 minutes ago, toutenglisse said: For example here is a command I use to load a lua file to get a payload : local WMPayloads = dofile("CoreMods/aircraft/AH-64D/UnitPayloads/AH-64D_BLK_II.lua") WMPylons = WMPayloads["payloads"][2]["pylons"] But you can probably also put each of your mission script inside a function, for example : function mission1(), in the same whole script, load the script at start and then call the function you want when you want. This is what I am looking for. Thanks a lot! I already did the latter in my current script. I wrapped each mission in a function and called it when needed. The problem here is, the script gets terribly long because I scripted like 10 mission into it. So, I would like to avoid losing myself in one single file. 37 minutes ago, LFCChameleon_Silk said: yeah sounds like you could just wrap the missions in a function and then just call that function from within a loaded file using a miz trigger, only lines that are outside a function will be done when you load the file filewithmissionsitit.lua function startmission(whatmission) -- arg1 is the mission to run if whatmission == 1 then --do mission 1 stuffs trigger.action.setUserFlag(1,true) end if whatmission == 2 then --do mission 2 stuffs trigger.action.setUserFlag(2,true) end end then if you wanted at anytime to trigger the flag to change just: startmission(1) but it sounds like you want to load a whole new miz, try adding the load miz as a trigger in the ME and tie it to a flag and then use the above to trigger each condition to then load a miz file. either way it should work just depends on your approach. That's even more simple! Sure, sometimes you are just blind for the simple stuff! Thanks a lot! GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
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